(svn r9627) [NoAI] -Fix: let the squirrel export script export all needed (and a few more) types of references to structs and classes.
/* $Id$ */
/** @file ai_sign.cpp handles all functions of the AISign class */
#include "ai_sign.hpp"
#include "table/strings.h"
#include "../../command.h"
#include "../../signs.h"
#include "../../strings.h"
#include "../../variables.h" /* For SetDParam */
SignID AISign::GetMaxSignID()
{
return ::GetMaxSignIndex();
}
int32 AISign::GetSignCount()
{
return ::GetNumSigns();
}
/* static */ bool AISign::IsValidSign(SignID sign_id)
{
return ::IsValidSignID(sign_id);
}
char *AISign::GetText(SignID sign_id)
{
if (!AISign::IsValidSign(sign_id)) return NULL;
static const int len = 64;
char *sign_name = MallocT<char>(len);
::GetString(sign_name, ::GetSign(sign_id)->str, &sign_name[len - 1]);
return sign_name;
}
TileIndex AISign::GetLocation(SignID sign_id)
{
if (!AISign::IsValidSign(sign_id)) return INVALID_TILE;
const Sign *sign = ::GetSign(sign_id);
return ::TileVirtXY(sign->x, sign->y);
}
bool AISign::RemoveSign(SignID sign_id)
{
_cmd_text = "";
return this->DoCommand(0, sign_id, 0, CMD_RENAME_SIGN);
}
SignID AISign::BuildSign(TileIndex location, const char *text)
{
if (!::IsValidTile(location)) return INVALID_SIGN;
/* Reset the internal NewSignID in case we are in TestMode */
AIObject::SetNewSignID(0);
bool ret = this->DoCommand(location, 0, 0, CMD_PLACE_SIGN);
if (!ret) return INVALID_SIGN;
SignID new_sign_id = AIObject::GetNewSignID();
_cmd_text = text;
ret = this->DoCommand(0, new_sign_id, 0, CMD_RENAME_SIGN);
if (!ret) {
this->RemoveSign(new_sign_id);
return INVALID_SIGN;
}
return new_sign_id;
}