void_map.h
author rubidium
Mon, 28 May 2007 22:11:42 +0000
branch0.5
changeset 5504 520481b11c2c
parent 4666 850b5b6e4bac
permissions -rw-r--r--
(svn r9968) [0.5] -Backport from trunk (r9966):
- Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
/* $Id$ */

#ifndef VOID_MAP_H
#define VOID_MAP_H

static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_m[t].extra = 0;
}

#endif /* VOID_MAP_H */