src/video/cocoa_v.mm
author egladil
Thu, 25 Oct 2007 23:45:03 +0000
changeset 8288 56aec202d6f9
parent 7981 506461241c0e
child 8418 b49fc6be1ab9
permissions -rw-r--r--
(svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
/* $Id$ */

/******************************************************************************
 *                             Cocoa video driver                             *
 * Known things left to do:                                                   *
 *  Nothing at the moment.                                                    *
 ******************************************************************************/

#ifdef WITH_COCOA

#include <AvailabilityMacros.h>
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
/* On 10.4, we get tons of warnings that the QuickDraw functions are deprecated.
 *  We know that. Don't keep bugging us about that. */
#	undef AVAILABLE_MAC_OS_X_VERSION_10_0_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_4
#	define AVAILABLE_MAC_OS_X_VERSION_10_0_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_4 AVAILABLE_MAC_OS_X_VERSION_10_0_AND_LATER
#endif

#import <Cocoa/Cocoa.h>
#import <sys/time.h> /* gettimeofday */
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>

/**
 * Important notice regarding all modifications!!!!!!!
 * There are certain limitations because the file is objective C++.
 * gdb has limitations.
 * C++ and objective C code can't be joined in all cases (classes stuff).
 * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
 */


/* Portions of CPS.h */
struct CPSProcessSerNum {
	UInt32 lo;
	UInt32 hi;
};

extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);

/* From Menus.h (according to Xcode Developer Documentation) */
extern "C" void ShowMenuBar();
extern "C" void HideMenuBar();

/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
#endif


/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
#undef ALIGN
/* Defined in stdbool.h */
#ifndef __cplusplus
# ifndef __BEOS__
#  undef bool
#  undef false
#  undef true
# endif
#endif


#include "../stdafx.h"
#include "../openttd.h"
#include "../debug.h"
#include "../macros.h"
#include "../os/macosx/splash.h"
#include "../variables.h"
#include "../gfx.h"
#include "cocoa_v.h"
#include "cocoa_keys.h"
#include "../blitter/factory.hpp"
#include "../fileio.h"

#undef Point
#undef Rect

/* Right Mouse Button Emulation enum */
enum {
	RMBE_COMMAND,
	RMBE_CONTROL,
	RMBE_OFF,
};


/* Subclass of NSWindow to fix genie effect and support resize events  */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end

/* Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_QuartzWindowDelegate : NSObject
- (BOOL)windowShouldClose:(id)sender;
@end

@interface OTTDMain : NSObject
@end


/* Structure for rez switch gamma fades
 * We can hide the monitor flicker by setting the gamma tables to 0
 */
#define QZ_GAMMA_TABLE_SIZE 256

struct OTTD_QuartzGammaTable {
	CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
};

/* Add methods to get at private members of NSScreen.
 * Since there is a bug in Apple's screen switching code that does not update
 * this variable when switching to fullscreen, we'll set it manually (but only
 * for the main screen).
 */
@interface NSScreen (NSScreenAccess)
	- (void) setFrame:(NSRect)frame;
@end

@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
	_frame = frame;
}
@end


static void QZ_Draw();
static void QZ_UnsetVideoMode();
static void QZ_UpdatePalette(uint start, uint count);
static void QZ_WarpCursor(int x, int y);
static void QZ_ShowMouse();
static void QZ_HideMouse();


static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;


static struct CocoaVideoData {
	bool isset;
	bool issetting;

	CGDirectDisplayID  display_id;         /* 0 == main display (only support single display) */
	CFDictionaryRef    mode;               /* current mode of the display */
	CFDictionaryRef    save_mode;          /* original mode of the display */
	CFArrayRef         mode_list;          /* list of available fullscreen modes */
	CGDirectPaletteRef palette;            /* palette of an 8-bit display */

	uint32 blitter_bpp;

	uint32 device_width;
	uint32 device_height;
	uint32 device_bpp;

	void *realpixels;
	void *pixels;
	uint32 width;
	uint32 height;
	uint32 pitch;
	bool fullscreen;

	unsigned int current_mods;
	bool tab_is_down;
	bool emulating_right_button;

	bool cursor_visible;
	bool active;

#ifdef _DEBUG
	uint32 tEvent;
#endif

	OTTD_QuartzWindow *window;
	NSQuickDrawView *qdview;

#define MAX_DIRTY_RECTS 100
	Rect dirty_rects[MAX_DIRTY_RECTS];
	int num_dirty_rects;

	uint16 palette16[256];
	uint32 palette32[256];
} _cocoa_video_data;

static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;




/******************************************************************************
 *                             Game loop and accessories                      *
 ******************************************************************************/

static uint32 GetTick()
{
	struct timeval tim;

	gettimeofday(&tim, NULL);
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}

static void QZ_CheckPaletteAnim()
{
	if (_pal_count_dirty != 0) {
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();

		switch (blitter->UsePaletteAnimation()) {
			case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
				QZ_UpdatePalette(_pal_first_dirty, _pal_count_dirty);
				break;

			case Blitter::PALETTE_ANIMATION_BLITTER:
				blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
				break;

			case Blitter::PALETTE_ANIMATION_NONE:
				break;

			default:
				NOT_REACHED();
		}
		_pal_count_dirty = 0;
	}
}



struct VkMapping {
	unsigned short vk_from;
	byte map_to;
};

#define AS(x, z) {x, z}

static const VkMapping _vk_mapping[] = {
	AS(QZ_BACKQUOTE,  WKC_BACKQUOTE), // key left of '1'
	AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode

	/* Pageup stuff + up/down */
	AS(QZ_PAGEUP,   WKC_PAGEUP),
	AS(QZ_PAGEDOWN, WKC_PAGEDOWN),

	AS(QZ_UP,    WKC_UP),
	AS(QZ_DOWN,  WKC_DOWN),
	AS(QZ_LEFT,  WKC_LEFT),
	AS(QZ_RIGHT, WKC_RIGHT),

	AS(QZ_HOME, WKC_HOME),
	AS(QZ_END,  WKC_END),

	AS(QZ_INSERT, WKC_INSERT),
	AS(QZ_DELETE, WKC_DELETE),

	/* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
	AS(QZ_a, 'A'),
	AS(QZ_b, 'B'),
	AS(QZ_c, 'C'),
	AS(QZ_d, 'D'),
	AS(QZ_e, 'E'),
	AS(QZ_f, 'F'),
	AS(QZ_g, 'G'),
	AS(QZ_h, 'H'),
	AS(QZ_i, 'I'),
	AS(QZ_j, 'J'),
	AS(QZ_k, 'K'),
	AS(QZ_l, 'L'),
	AS(QZ_m, 'M'),
	AS(QZ_n, 'N'),
	AS(QZ_o, 'O'),
	AS(QZ_p, 'P'),
	AS(QZ_q, 'Q'),
	AS(QZ_r, 'R'),
	AS(QZ_s, 'S'),
	AS(QZ_t, 'T'),
	AS(QZ_u, 'U'),
	AS(QZ_v, 'V'),
	AS(QZ_w, 'W'),
	AS(QZ_x, 'X'),
	AS(QZ_y, 'Y'),
	AS(QZ_z, 'Z'),
	/* Same thing for digits */
	AS(QZ_0, '0'),
	AS(QZ_1, '1'),
	AS(QZ_2, '2'),
	AS(QZ_3, '3'),
	AS(QZ_4, '4'),
	AS(QZ_5, '5'),
	AS(QZ_6, '6'),
	AS(QZ_7, '7'),
	AS(QZ_8, '8'),
	AS(QZ_9, '9'),

	AS(QZ_ESCAPE,    WKC_ESC),
	AS(QZ_PAUSE,     WKC_PAUSE),
	AS(QZ_BACKSPACE, WKC_BACKSPACE),

	AS(QZ_SPACE,  WKC_SPACE),
	AS(QZ_RETURN, WKC_RETURN),
	AS(QZ_TAB,    WKC_TAB),

	/* Function keys */
	AS(QZ_F1,  WKC_F1),
	AS(QZ_F2,  WKC_F2),
	AS(QZ_F3,  WKC_F3),
	AS(QZ_F4,  WKC_F4),
	AS(QZ_F5,  WKC_F5),
	AS(QZ_F6,  WKC_F6),
	AS(QZ_F7,  WKC_F7),
	AS(QZ_F8,  WKC_F8),
	AS(QZ_F9,  WKC_F9),
	AS(QZ_F10, WKC_F10),
	AS(QZ_F11, WKC_F11),
	AS(QZ_F12, WKC_F12),

	/* Numeric part */
	AS(QZ_KP0,         WKC_NUM_0),
	AS(QZ_KP1,         WKC_NUM_1),
	AS(QZ_KP2,         WKC_NUM_2),
	AS(QZ_KP3,         WKC_NUM_3),
	AS(QZ_KP4,         WKC_NUM_4),
	AS(QZ_KP5,         WKC_NUM_5),
	AS(QZ_KP6,         WKC_NUM_6),
	AS(QZ_KP7,         WKC_NUM_7),
	AS(QZ_KP8,         WKC_NUM_8),
	AS(QZ_KP9,         WKC_NUM_9),
	AS(QZ_KP_DIVIDE,   WKC_NUM_DIV),
	AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
	AS(QZ_KP_MINUS,    WKC_NUM_MINUS),
	AS(QZ_KP_PLUS,     WKC_NUM_PLUS),
	AS(QZ_KP_ENTER,    WKC_NUM_ENTER),
	AS(QZ_KP_PERIOD,   WKC_NUM_DECIMAL),

	/* Other non-letter keys */
	AS(QZ_SLASH,        WKC_SLASH),
	AS(QZ_SEMICOLON,    WKC_SEMICOLON),
	AS(QZ_EQUALS,       WKC_EQUALS),
	AS(QZ_LEFTBRACKET,  WKC_L_BRACKET),
	AS(QZ_BACKSLASH,    WKC_BACKSLASH),
	AS(QZ_RIGHTBRACKET, WKC_R_BRACKET),

	AS(QZ_QUOTE,   WKC_SINGLEQUOTE),
	AS(QZ_COMMA,   WKC_COMMA),
	AS(QZ_MINUS,   WKC_MINUS),
	AS(QZ_PERIOD,  WKC_PERIOD)
};


static uint32 QZ_MapKey(unsigned short sym)
{
	const VkMapping *map;
	uint32 key = 0;

	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if (sym == map->vk_from) {
			key = map->map_to;
			break;
		}
	}

	if (_cocoa_video_data.current_mods & NSShiftKeyMask)     key |= WKC_SHIFT;
	if (_cocoa_video_data.current_mods & NSControlKeyMask)   key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
	if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
	if (_cocoa_video_data.current_mods & NSCommandKeyMask)   key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);

	return key << 16;
}

static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
{
	switch (keycode) {
		case QZ_UP:    SB(_dirkeys, 1, 1, down); break;
		case QZ_DOWN:  SB(_dirkeys, 3, 1, down); break;
		case QZ_LEFT:  SB(_dirkeys, 0, 1, down); break;
		case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;

		case QZ_TAB: _cocoa_video_data.tab_is_down = down; break;

		case QZ_RETURN:
		case QZ_f:
			if (down && (_cocoa_video_data.current_mods & NSCommandKeyMask)) {
				_video_driver->ToggleFullscreen(!_fullscreen);
			}
			break;
	}

	if (down) {
		uint32 pressed_key = QZ_MapKey(keycode) | unicode;
		HandleKeypress(pressed_key);
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
	} else {
		DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
	}
}

static void QZ_DoUnsidedModifiers(unsigned int newMods)
{
	const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };

	int i;
	unsigned int bit;

	if (_cocoa_video_data.current_mods == newMods) return;

	/* Iterate through the bits, testing each against the current modifiers */
	for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
		unsigned int currentMask, newMask;

		currentMask = _cocoa_video_data.current_mods & bit;
		newMask     = newMods & bit;

		if (currentMask && currentMask != newMask) { /* modifier up event */
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
			QZ_KeyEvent(mapping[i], 0, NO);
		} else if (newMask && currentMask != newMask) { /* modifier down event */
			QZ_KeyEvent(mapping[i], 0, YES);
			/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
			if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
		}
	}

	_cocoa_video_data.current_mods = newMods;
}

static void QZ_MouseMovedEvent(int x, int y)
{
	if (_cursor.fix_at) {
		int dx = x - _cursor.pos.x;
		int dy = y - _cursor.pos.y;

		if (dx != 0 || dy != 0) {
			_cursor.delta.x += dx;
			_cursor.delta.y += dy;

			QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
		}
	} else {
		_cursor.delta.x = x - _cursor.pos.x;
		_cursor.delta.y = y - _cursor.pos.y;
		_cursor.pos.x = x;
		_cursor.pos.y = y;
		_cursor.dirty = true;
	}
	HandleMouseEvents();
}


static void QZ_MouseButtonEvent(int button, BOOL down)
{
	switch (button) {
		case 0:
			if (down) {
				_left_button_down = true;
			} else {
				_left_button_down = false;
				_left_button_clicked = false;
			}
			HandleMouseEvents();
			break;

		case 1:
			if (down) {
				_right_button_down = true;
				_right_button_clicked = true;
			} else {
				_right_button_down = false;
			}
			HandleMouseEvents();
			break;
	}
}


static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
{
	NSPoint pt;

	if (_cocoa_video_data.fullscreen) {
		pt = [ NSEvent mouseLocation ];
		pt.y = _cocoa_video_data.height - pt.y;
	} else {
		pt = [event locationInWindow];
		pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
	}

	return pt;
}

static bool QZ_MouseIsInsideView(NSPoint *pt)
{
	if (_cocoa_video_data.fullscreen) {
		return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
	} else {
		return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
	}
}


static bool QZ_PollEvent()
{
	NSEvent *event;
	NSPoint pt;
	NSString *chars;
#ifdef _DEBUG
	uint32 et0, et;
#endif

#ifdef _DEBUG
	et0 = GetTick();
#endif
	event = [ NSApp nextEventMatchingMask:NSAnyEventMask
			untilDate: [ NSDate distantPast ]
			inMode: NSDefaultRunLoopMode dequeue:YES ];
#ifdef _DEBUG
	et = GetTick();
	_cocoa_video_data.tEvent+= et - et0;
#endif

	if (event == nil) return false;
	if (!_cocoa_video_data.active) {
		QZ_ShowMouse();
		[NSApp sendEvent:event];
		return true;
	}

	QZ_DoUnsidedModifiers( [ event modifierFlags ] );

	switch ([event type]) {
		case NSMouseMoved:
		case NSOtherMouseDragged:
		case NSRightMouseDragged:
		case NSLeftMouseDragged:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt) &&
					!_cocoa_video_data.emulating_right_button) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			break;

		case NSLeftMouseDown:
		{
			uint32 keymask = 0;
			if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
			if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;

			pt = QZ_GetMouseLocation(event);

			if (!([ event modifierFlags ] & keymask) ||
					!QZ_MouseIsInsideView(&pt)) {
				[NSApp sendEvent:event];
			}

			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if ([ event modifierFlags ] & keymask) {
				_cocoa_video_data.emulating_right_button = true;
				QZ_MouseButtonEvent(1, YES);
			} else {
				QZ_MouseButtonEvent(0, YES);
			}
			break;
		}
		case NSLeftMouseUp:
			[NSApp sendEvent:event];

			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);

			/* Right mouse button emulation */
			if (_cocoa_video_data.emulating_right_button) {
				_cocoa_video_data.emulating_right_button = false;
				QZ_MouseButtonEvent(1, NO);
			} else {
				QZ_MouseButtonEvent(0, NO);
			}
			break;

		case NSRightMouseDown:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, YES);
			break;

		case NSRightMouseUp:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent(1, NO);
			break;

#if 0
		/* This is not needed since openttd currently only use two buttons */
		case NSOtherMouseDown:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], YES);
			break;

		case NSOtherMouseUp:
			pt = QZ_GetMouseLocation(event);
			if (!QZ_MouseIsInsideView(&pt)) {
				QZ_ShowMouse();
				[NSApp sendEvent:event];
				break;
			}

			QZ_HideMouse();
			QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
			QZ_MouseButtonEvent([ event buttonNumber ], NO);
			break;
#endif

		case NSKeyDown:
			/* Quit, hide and minimize */
			switch ([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[NSApp sendEvent:event];
					}
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
			break;

		case NSKeyUp:
			/* Quit, hide and minimize */
			switch ([event keyCode]) {
				case QZ_q:
				case QZ_h:
				case QZ_m:
					if ([ event modifierFlags ] & NSCommandKeyMask) {
						[NSApp sendEvent:event];
					}
					break;
			}

			chars = [ event characters ];
			QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
			break;

		case NSScrollWheel:
			if ([ event deltaY ] > 0.0) { /* Scroll up */
				_cursor.wheel--;
			} else if ([ event deltaY ] < 0.0) { /* Scroll down */
				_cursor.wheel++;
			} /* else: deltaY was 0.0 and we don't want to do anything */

			/* Set the scroll count for scrollwheel scrolling */
			_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
			_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
			break;

		default:
			[NSApp sendEvent:event];
	}

	return true;
}


static void QZ_GameLoop()
{
	uint32 cur_ticks = GetTick();
	uint32 last_cur_ticks = cur_ticks;
	uint32 next_tick = cur_ticks + 30;
	uint32 pal_tick = 0;
#ifdef _DEBUG
	uint32 et0, et, st0, st;
#endif
	int i;

#ifdef _DEBUG
	et0 = GetTick();
	st = 0;
#endif

	_screen.dst_ptr = _cocoa_video_data.pixels;
	DisplaySplashImage();
	QZ_CheckPaletteAnim();
	QZ_Draw();
	CSleep(1);

	for (i = 0; i < 2; i++) GameLoop();

	_screen.dst_ptr = _cocoa_video_data.pixels;
	UpdateWindows();
	QZ_CheckPaletteAnim();
	QZ_Draw();
	CSleep(1);

	for (;;) {
		uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
		InteractiveRandom(); // randomness

		while (QZ_PollEvent()) {}

		if (_exit_game) break;

#if defined(_DEBUG)
		if (_cocoa_video_data.current_mods & NSShiftKeyMask)
#else
		if (_cocoa_video_data.tab_is_down)
#endif
		{
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = GetTick();
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
			_realtime_tick += cur_ticks - last_cur_ticks;
			last_cur_ticks = cur_ticks;
			next_tick = cur_ticks + 30;

			_ctrl_pressed = !!(_cocoa_video_data.current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
			_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);

			GameLoop();

			_screen.dst_ptr = _cocoa_video_data.pixels;
			UpdateWindows();
			if (++pal_tick > 4) {
				QZ_CheckPaletteAnim();
				pal_tick = 1;
			}
			QZ_Draw();
		} else {
#ifdef _DEBUG
			st0 = GetTick();
#endif
			CSleep(1);
#ifdef _DEBUG
			st += GetTick() - st0;
#endif
			_screen.dst_ptr = _cocoa_video_data.pixels;
			DrawChatMessage();
			DrawMouseCursor();
			QZ_Draw();
		}
	}

#ifdef _DEBUG
	et = GetTick();

	DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
	DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100);
	DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100);
#endif
}


/******************************************************************************
 *                             Windowed mode                                  *
 ******************************************************************************/

/* This function makes the *game region* of the window 100% opaque.
 * The genie effect uses the alpha component. Otherwise,
 * it doesn't seem to matter what value it has.
 */
static void QZ_SetPortAlphaOpaque()
{
	if (_cocoa_video_data.device_bpp == 32) {
		uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
		uint32 rowPixels = _cocoa_video_data.pitch / 4;
		uint32 i;
		uint32 j;

		for (i = 0; i < _cocoa_video_data.height; i++)
			for (j = 0; j < _cocoa_video_data.width; j++) {
			pixels[i * rowPixels + j] |= 0xFF000000;
		}
	}
}


@implementation OTTD_QuartzWindow

/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
	/* make the alpha channel opaque so anim won't have holes in it */
	QZ_SetPortAlphaOpaque ();

	/* window is hidden now */
	_cocoa_video_data.active = false;

	QZ_ShowMouse();

	[ super miniaturize:sender ];
}

- (void)display
{
	/* This method fires just before the window deminaturizes from the Dock.
	 * We'll save the current visible surface, let the window manager redraw any
	 * UI elements, and restore the surface. This way, no expose event
	 * is required, and the deminiaturize works perfectly.
	 */

	QZ_SetPortAlphaOpaque();

	/* save current visible surface */
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];

	/* let the window manager redraw controls, border, etc */
	[ super display ];

	/* restore visible surface */
	[ self restoreCachedImage ];

	/* window is visible again */
	_cocoa_video_data.active = true;
}

- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
	NSRect newViewFrame;
	CGrafPtr thePort;

	[ super setFrame:frameRect display:flag ];

	/* Don't do anything if the window is currently beign created */
	if (_cocoa_video_data.issetting) return;

	if (_cocoa_video_data.window == nil) return;

	newViewFrame = [ _cocoa_video_data.qdview frame ];

	/* Update the pixels and pitch */
	thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ];
	LockPortBits(thePort);

	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
	_cocoa_video_data.pitch      = GetPixRowBytes(GetPortPixMap(thePort));

	/* _cocoa_video_data.realpixels now points to the window's pixels
	 * We want it to point to the *view's* pixels
	 */
	{
		int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
		int hOffset = newViewFrame.origin.x;

		_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
	}

	UnlockPortBits(thePort);

	/* Allocate new buffer */
	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = malloc(newViewFrame.size.width * newViewFrame.size.height * _cocoa_video_data.blitter_bpp / 8);
	assert(_cocoa_video_data.pixels != NULL);


	/* Tell the game that the resolution changed */
	_cocoa_video_data.width = newViewFrame.size.width;
	_cocoa_video_data.height = newViewFrame.size.height;

	_screen.width = _cocoa_video_data.width;
	_screen.height = _cocoa_video_data.height;
	_screen.pitch = _cocoa_video_data.width;

	GameSizeChanged();

	/* Redraw screen */
	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}

- (void)appDidHide:(NSNotification*)note
{
	_cocoa_video_data.active = false;
}


- (void)appWillUnhide:(NSNotification*)note
{
	QZ_SetPortAlphaOpaque ();

	/* save current visible surface */
	[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
}

- (void)appDidUnhide:(NSNotification*)note
{
	/* restore cached image, since it may not be current, post expose event too */
	[ self restoreCachedImage ];

	_cocoa_video_data.active = true;
}


- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
	/* Make our window subclass receive these application notifications */
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
	selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];

	return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}

@end

@implementation OTTD_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
	HandleExitGameRequest();

	return NO;
}

- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
	_cocoa_video_data.active = true;
}

- (void)windowDidResignKey:(NSNotification*)aNotification
{
	_cocoa_video_data.active = false;
}

- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
	_cocoa_video_data.active = true;
}

- (void)windowDidResignMain:(NSNotification*)aNotification
{
	_cocoa_video_data.active = false;
}

@end


static void QZ_UpdateWindowPalette(uint start, uint count)
{
	uint i;

	switch (_cocoa_video_data.device_bpp) {
		case 32:
			for (i = start; i < start + count; i++) {
				uint32 clr32 = 0xff000000;
				clr32 |= (uint32)_cur_palette[i].r << 16;
				clr32 |= (uint32)_cur_palette[i].g << 8;
				clr32 |= (uint32)_cur_palette[i].b;
				_cocoa_video_data.palette32[i] = clr32;
			}
			break;
		case 16:
			for (i = start; i < start + count; i++) {
				uint16 clr16 = 0x0000;
				clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
				clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
				clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
				_cocoa_video_data.palette16[i] = clr16;
			}
			break;
	}

	_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}

static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom)
{
	uint32* dst = (uint32*)_cocoa_video_data.realpixels;
	uint width = _cocoa_video_data.width;
	uint pitch = _cocoa_video_data.pitch / 4;
	uint x;
	uint y;

	switch (_cocoa_video_data.blitter_bpp) {
		case 8: {
				const uint32* pal = _cocoa_video_data.palette32;
				const uint8*  src = (uint8*) _cocoa_video_data.pixels;

				for (y = top; y < bottom; y++) {
					for (x = left; x < right; x++) {
						dst[y * pitch + x] = pal[src[y * width + x]];
					}
				}
			}
			break;
		case 32: {
				const uint32* src = (uint32*) _cocoa_video_data.pixels;

				dst += top * pitch + left;
				src += top * width + left;

				for (y = top; y < bottom; y++, dst+= pitch, src+= width)
					memcpy(dst, src, (right - left) * 4);
			}
			break;
	}
}

/**
 * This function copies pixels from the screen buffer in 16bpp windowed mode. It assumes
 * that the blitter is 8bpp since the driver only supports 8 and 32 bpp blitters, and we
 * don't allow a blitter with a higer bpp than the display in windowed mode.
 *
 * @param left The x coord for the left edge of the box to blit.
 * @param top The y coord for the top edge of the box to blit.
 * @param right The x coord for the right edge of the box to blit.
 * @param bottom The y coord for the bottom edge of the box to blit.
 */
static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom)
{
	const uint16* pal   = _cocoa_video_data.palette16;
	const uint8*  src   = (uint8*) _cocoa_video_data.pixels;
	uint16*       dst   = (uint16*)_cocoa_video_data.realpixels;
	uint          width = _cocoa_video_data.width;
	uint          pitch = _cocoa_video_data.pitch / 2;
	uint x;
	uint y;

	for (y = top; y < bottom; y++) {
		for (x = left; x < right; x++) {
			dst[y * pitch + x] = pal[src[y * width + x]];
		}
	}
}

static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
{
	switch (_cocoa_video_data.device_bpp) {
		case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break;
		case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break;
	}
}

static bool _resize_icon[] = {
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
	0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
	0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
	0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
	0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
	0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
	1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
};

static void QZ_DrawResizeIcon()
{
	int xoff = _cocoa_video_data.width - 16;
	int yoff = _cocoa_video_data.height - 16;
	int x;
	int y;

	for (y = 0; y < 16; y++) {
		uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
		uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;

		for (x = 0; x < 16; x++, trg16++, trg32++) {
			if (!_resize_icon[y * 16 + x]) continue;

			switch (_cocoa_video_data.device_bpp) {
				case 32: *trg32 = 0xff000000; break;
				case 16: *trg16 = 0x0000;     break;
			}
		}
	}
}

static void QZ_DrawWindow()
{
	int i;
	RgnHandle dirty, temp;

	/* Check if we need to do anything */
	if (_cocoa_video_data.num_dirty_rects == 0 ||
			[ _cocoa_video_data.window isMiniaturized ]) {
		return;
	}

	if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
		_cocoa_video_data.num_dirty_rects = 1;
		_cocoa_video_data.dirty_rects[0].left = 0;
		_cocoa_video_data.dirty_rects[0].top = 0;
		_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
		_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
	}

	dirty = NewRgn();
	temp  = NewRgn();

	SetEmptyRgn(dirty);

	/* Build the region of dirty rectangles */
	for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
		QZ_WindowBlitIndexedPixelsToView(
			_cocoa_video_data.dirty_rects[i].left,
			_cocoa_video_data.dirty_rects[i].top,
			_cocoa_video_data.dirty_rects[i].right,
			_cocoa_video_data.dirty_rects[i].bottom
		);

		MacSetRectRgn(
			temp,
			_cocoa_video_data.dirty_rects[i].left,
			_cocoa_video_data.dirty_rects[i].top,
			_cocoa_video_data.dirty_rects[i].right,
			_cocoa_video_data.dirty_rects[i].bottom
		);
		MacUnionRgn(dirty, temp, dirty);
	}

	QZ_DrawResizeIcon();

	/* Flush the dirty region */
	QDFlushPortBuffer( (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ], dirty);
	DisposeRgn(dirty);
	DisposeRgn(temp);

	_cocoa_video_data.num_dirty_rects = 0;
}


extern const char _openttd_revision[];

static const char* QZ_SetVideoWindowed(uint width, uint height)
{
	char caption[50];
	NSString *nsscaption;
	unsigned int style;
	NSRect contentRect;
	BOOL isCustom = NO;

	if (_cocoa_video_data.blitter_bpp > _cocoa_video_data.device_bpp) {
		error("Cocoa: Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
	}

	if (width > _cocoa_video_data.device_width)
		width = _cocoa_video_data.device_width;
	if (height > _cocoa_video_data.device_height)
		height = _cocoa_video_data.device_height;

	_cocoa_video_data.width = width;
	_cocoa_video_data.height = height;

	contentRect = NSMakeRect(0, 0, width, height);

	/* Check if we should completely destroy the previous mode
	 * - If it is fullscreen
	 */
	if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen)
		QZ_UnsetVideoMode();

	/* Check if we should recreate the window */
	if (_cocoa_video_data.window == nil) {
		/* Set the window style */
		style = NSTitledWindowMask;
		style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
		style |= NSResizableWindowMask;

		/* Manually create a window, avoids having a nib file resource */
		_cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
										initWithContentRect:contentRect
										styleMask:style
										backing:NSBackingStoreBuffered
										defer:NO ];

		if (_cocoa_video_data.window == nil)
			return "Could not create the Cocoa window";

		snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
		nsscaption = [ [ NSString alloc ] initWithCString:caption ];
		[ _cocoa_video_data.window setTitle:nsscaption ];
		[ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
		[ nsscaption release ];

		[ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
		[ _cocoa_video_data.window setViewsNeedDisplay:NO ];

		[ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
	} else {
		/* We already have a window, just change its size */
		if (!isCustom) {
			[ _cocoa_video_data.window setContentSize:contentRect.size ];
			// Ensure frame height - title bar height >= view height
			contentRect.size.height = clamp(height, 0, [ _cocoa_video_data.window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
			height = contentRect.size.height;
			[ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
		}
	}

	// Update again
	_cocoa_video_data.width = width;
	_cocoa_video_data.height = height;

	[ _cocoa_video_data.window center ];

	/* Only recreate the view if it doesn't already exist */
	if (_cocoa_video_data.qdview == nil) {
		_cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
		[ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
		[ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
		[ _cocoa_video_data.qdview release ];
		[ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
	}

	CGrafPtr thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ];

	LockPortBits(thePort);
	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
	_cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
	UnlockPortBits(thePort);

	/* _cocoa_video_data.realpixels now points to the window's pixels
	 * We want it to point to the *view's* pixels
	 */
	{
		int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
		int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;

		_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
	}

	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = malloc(width * height * _cocoa_video_data.blitter_bpp / 8);
	if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer";

	_cocoa_video_data.fullscreen = false;

	return NULL;
}


/******************************************************************************
 *                             Fullscreen mode                                *
 ******************************************************************************/

/* Gamma functions to try to hide the flash from a rez switch
 * Fade the display from normal to black
 * Save gamma tables for fade back to normal
 */
static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table)
{
	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
	float percent;
	int j;
	unsigned int actual;

	if (CGGetDisplayTransferByTable(
				_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
				table->red, table->green, table->blue, &actual
			) != CGDisplayNoErr ||
			actual != QZ_GAMMA_TABLE_SIZE) {
		return 1;
	}

	memcpy(redTable,   table->red,   sizeof(redTable));
	memcpy(greenTable, table->green, sizeof(greenTable));
	memcpy(blueTable,  table->blue,  sizeof(greenTable));

	for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
			redTable[j]   = redTable[j]   * percent;
			greenTable[j] = greenTable[j] * percent;
			blueTable[j]  = blueTable[j]  * percent;
		}

		if (CGSetDisplayTransferByTable(
					_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
					redTable, greenTable, blueTable
				) != CGDisplayNoErr) {
			CGDisplayRestoreColorSyncSettings();
			return 1;
		}

		CSleep(10);
	}

	return 0;
}

/* Fade the display from black to normal
 * Restore previously saved gamma values
 */
static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table)
{
	CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
	CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
	float percent;
	int j;

	memset(redTable, 0, sizeof(redTable));
	memset(greenTable, 0, sizeof(greenTable));
	memset(blueTable, 0, sizeof(greenTable));

	for (percent = 0.0; percent <= 1.0; percent += 0.01) {
		for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
			redTable[j]   = table->red[j]   * percent;
			greenTable[j] = table->green[j] * percent;
			blueTable[j]  = table->blue[j]  * percent;
		}

		if (CGSetDisplayTransferByTable(
					_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
					redTable, greenTable, blueTable
				) != CGDisplayNoErr) {
			CGDisplayRestoreColorSyncSettings();
			return 1;
		}

		CSleep(10);
	}

	return 0;
}

static const char* QZ_SetVideoFullScreen(int width, int height)
{
	const char* errstr = "QZ_SetVideoFullScreen error";
	int exact_match;
	CFNumberRef number;
	int bpp;
	int gamma_error;
	OTTD_QuartzGammaTable gamma_table;
	NSRect screen_rect;
	CGError error;
	NSPoint pt;

	/* Destroy any previous mode */
	if (_cocoa_video_data.isset) QZ_UnsetVideoMode();

	/* See if requested mode exists */
	_cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, _cocoa_video_data.blitter_bpp, width, height, &exact_match);

	/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
	if (!exact_match) {
		number = (const __CFNumber*) CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
		CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
		if ((uint) bpp != _cocoa_video_data.blitter_bpp) {
			errstr = "Failed to find display resolution";
			goto ERR_NO_MATCH;
		}

		number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth);
		CFNumberGetValue(number, kCFNumberSInt32Type, &width);

		number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight);
		CFNumberGetValue(number, kCFNumberSInt32Type, &height);
	}

	/* Fade display to zero gamma */
	gamma_error = QZ_FadeGammaOut(&gamma_table);

	/* Put up the blanking window (a window above all other windows) */
	error = CGDisplayCapture(_cocoa_video_data.display_id);

	if (CGDisplayNoErr != error) {
		errstr = "Failed capturing display";
		goto ERR_NO_CAPTURE;
	}

	/* Do the physical switch */
	if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
		errstr = "Failed switching display resolution";
		goto ERR_NO_SWITCH;
	}

	_cocoa_video_data.realpixels = CGDisplayBaseAddress(_cocoa_video_data.display_id);
	_cocoa_video_data.pitch  = CGDisplayBytesPerRow(_cocoa_video_data.display_id);

	_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
	_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
	_cocoa_video_data.fullscreen = true;

	/* Setup double-buffer emulation */
	_cocoa_video_data.pixels = malloc(width * height * _cocoa_video_data.blitter_bpp / 8);
	if (_cocoa_video_data.pixels == NULL) {
		errstr = "Failed to allocate memory for double buffering";
		goto ERR_DOUBLEBUF;
	}

	if (_cocoa_video_data.blitter_bpp == 8 && !CGDisplayCanSetPalette(_cocoa_video_data.display_id)) {
		errstr = "Not an indexed display mode.";
		goto ERR_NOT_INDEXED;
	}

	/* If we don't hide menu bar, it will get events and interrupt the program */
	HideMenuBar();

	/* Fade the display to original gamma */
	if (!gamma_error) QZ_FadeGammaIn(&gamma_table);

	/* There is a bug in Cocoa where NSScreen doesn't synchronize
	 * with CGDirectDisplay, so the main screen's frame is wrong.
	 * As a result, coordinate translation produces incorrect results.
	 * We can hack around this bug by setting the screen rect ourselves.
	 * This hack should be removed if/when the bug is fixed.
	 */
	screen_rect = NSMakeRect(0, 0, width, height);
	[ [ NSScreen mainScreen ] setFrame:screen_rect ];

	/* we're fullscreen, so flag all input states... */
	_cocoa_video_data.active = true;


	pt = [ NSEvent mouseLocation ];
	pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y;
	if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse();

	return NULL;

/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NOT_INDEXED:
	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = NULL;
ERR_DOUBLEBUF:
	CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
ERR_NO_SWITCH:
	CGReleaseAllDisplays();
ERR_NO_CAPTURE:
	if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
ERR_NO_MATCH:
	return errstr;
}


static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors)
{
	CGTableCount  index;
	CGDeviceColor color;

	for (index = first_color; index < first_color+num_colors; index++) {
		/* Clamp colors between 0.0 and 1.0 */
		color.red   = _cur_palette[index].r / 255.0;
		color.blue  = _cur_palette[index].b / 255.0;
		color.green = _cur_palette[index].g / 255.0;

		CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index);
	}

	CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette);
}

/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
static void QZ_WaitForVerticalBlank()
{
	/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
	double refreshRate;
	double linesPerSecond;
	double target;
	double position;
	double adjustment;
	CFNumberRef refreshRateCFNumber;

	refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate);
	if (refreshRateCFNumber == NULL) return;

	if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
		return;

	if (refreshRate == 0) return;

	linesPerSecond = refreshRate * _cocoa_video_data.height;
	target = _cocoa_video_data.height;

	/* Figure out the first delay so we start off about right */
	position = CGDisplayBeamPosition(_cocoa_video_data.display_id);
	if (position > target) position = 0;

	adjustment = (target - position) / linesPerSecond;

	CSleep((uint32)(adjustment * 1000));
}


static void QZ_DrawScreen()
{
	const uint8* src   = (uint8*) _cocoa_video_data.pixels;
	uint8* dst         = (uint8*)_cocoa_video_data.realpixels;
	uint pitch         = _cocoa_video_data.pitch;
	uint width         = _cocoa_video_data.width;
	uint num_dirty     = _cocoa_video_data.num_dirty_rects;
	uint bytesperpixel = _cocoa_video_data.blitter_bpp / 8;
	uint i;

	/* Check if we need to do anything */
	if (num_dirty == 0) return;

	if (num_dirty >= MAX_DIRTY_RECTS) {
		num_dirty = 1;
		_cocoa_video_data.dirty_rects[0].left   = 0;
		_cocoa_video_data.dirty_rects[0].top    = 0;
		_cocoa_video_data.dirty_rects[0].right  = _cocoa_video_data.width;
		_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
	}

	QZ_WaitForVerticalBlank();
	/* Build the region of dirty rectangles */
	for (i = 0; i < num_dirty; i++) {
		uint y      = _cocoa_video_data.dirty_rects[i].top;
		uint left   = _cocoa_video_data.dirty_rects[i].left;
		uint length = _cocoa_video_data.dirty_rects[i].right - left;
		uint bottom = _cocoa_video_data.dirty_rects[i].bottom;

		for (; y < bottom; y++) {
			memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
		}
	}

	_cocoa_video_data.num_dirty_rects = 0;
}


static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes)
{
	CFIndex num_modes;
	CFIndex i;
	int list_size = 0;

	num_modes = CFArrayGetCount(_cocoa_video_data.mode_list);

	/* Build list of modes with the requested bpp */
	for (i = 0; i < num_modes && list_size < max_modes; i++) {
		CFDictionaryRef onemode;
		CFNumberRef     number;
		int bpp;
		int intvalue;
		bool hasMode;
		uint16 width, height;

		onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i);
		number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
		CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);

		if ((uint) bpp != _cocoa_video_data.blitter_bpp) continue;

		number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth);
		CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
		width = (uint16)intvalue;

		number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight);
		CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
		height = (uint16)intvalue;

		/* Check if mode is already in the list */
		{
			int i;
			hasMode = false;
			for (i = 0; i < list_size; i++) {
				if (mode_list[i].x == width &&  mode_list[i].y == height) {
					hasMode = true;
					break;
				}
			}
		}

		if (hasMode) continue;

		/* Add mode to the list */
		mode_list[list_size].x = width;
		mode_list[list_size].y = height;
		list_size++;
	}

	/* Sort list smallest to largest */
	{
		int i, j;
		for (i = 0; i < list_size; i++) {
			for (j = 0; j < list_size-1; j++) {
				if (mode_list[j].x > mode_list[j + 1].x || (
							mode_list[j].x == mode_list[j + 1].x &&
							mode_list[j].y >  mode_list[j + 1].y
						)) {
					uint tmpw = mode_list[j].x;
					uint tmph = mode_list[j].y;

					mode_list[j].x = mode_list[j + 1].x;
					mode_list[j].y = mode_list[j + 1].y;

					mode_list[j + 1].x = tmpw;
					mode_list[j + 1].y = tmph;
				}
			}
		}
	}

	return list_size;
}


/******************************************************************************
 *                             Windowed and fullscreen common code            *
 ******************************************************************************/

static void QZ_UpdatePalette(uint start, uint count)
{
	if (_cocoa_video_data.fullscreen) {
		QZ_UpdateFullscreenPalette(start, count);
	} else {
		QZ_UpdateWindowPalette(start, count);
	}
}

static void QZ_InitPalette()
{
	QZ_UpdatePalette(0, 256);
}

static void QZ_Draw()
{
	if (_cocoa_video_data.fullscreen) {
		QZ_DrawScreen();
	} else {
		QZ_DrawWindow();
	}
}


static const OTTDPoint _default_resolutions[] = {
	{ 640,  480},
	{ 800,  600},
	{1024,  768},
	{1152,  864},
	{1280,  800},
	{1280,  960},
	{1280, 1024},
	{1400, 1050},
	{1600, 1200},
	{1680, 1050},
	{1920, 1200}
};

static void QZ_UpdateVideoModes()
{
	uint i, j, count;
	OTTDPoint modes[32];
	const OTTDPoint *current_modes;

	if (_cocoa_video_data.fullscreen) {
		count = QZ_ListFullscreenModes(modes, 32);
		current_modes = modes;
	} else {
		count = lengthof(_default_resolutions);
		current_modes = _default_resolutions;
	}

	for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
		if (_cocoa_video_data.fullscreen || (
					(uint)current_modes[i].x < _cocoa_video_data.device_width &&
					(uint)current_modes[i].y < _cocoa_video_data.device_height)
				) {
			_resolutions[j][0] = current_modes[i].x;
			_resolutions[j][1] = current_modes[i].y;
			j++;
		}
	}

	_num_resolutions = j;
}

static void QZ_UnsetVideoMode()
{
	if (_cocoa_video_data.fullscreen) {
		/* Release fullscreen resources */
		OTTD_QuartzGammaTable gamma_table;
		int gamma_error;
		NSRect screen_rect;

		gamma_error = QZ_FadeGammaOut(&gamma_table);

		/* Restore original screen resolution/bpp */
		CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
		CGReleaseAllDisplays();
		ShowMenuBar();
		/* Reset the main screen's rectangle
		 * See comment in QZ_SetVideoFullscreen for why we do this
		 */
		screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
		[ [ NSScreen mainScreen ] setFrame:screen_rect ];

		if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
	} else {
		/* Release window mode resources */
		[ _cocoa_video_data.window close ];
		_cocoa_video_data.window = nil;
		_cocoa_video_data.qdview = nil;
	}

	free(_cocoa_video_data.pixels);
	_cocoa_video_data.pixels = NULL;

	/* Signal successful teardown */
	_cocoa_video_data.isset = false;

	QZ_ShowMouse();
}


static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen)
{
	const char *ret;

	_cocoa_video_data.issetting = true;
	if (fullscreen) {
		/* Setup full screen video */
		ret = QZ_SetVideoFullScreen(width, height);
	} else {
		/* Setup windowed video */
		ret = QZ_SetVideoWindowed(width, height);
	}
	_cocoa_video_data.issetting = false;
	if (ret != NULL) return ret;

	/* Signal successful completion (used internally) */
	_cocoa_video_data.isset = true;

	/* Tell the game that the resolution has changed */
	_screen.width = _cocoa_video_data.width;
	_screen.height = _cocoa_video_data.height;
	_screen.pitch = _cocoa_video_data.width;

	QZ_UpdateVideoModes();
	GameSizeChanged();

	QZ_InitPalette();

	return NULL;
}

static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen)
{
	bool wasset = _cocoa_video_data.isset;
	uint32 oldwidth = _cocoa_video_data.width;
	uint32 oldheight = _cocoa_video_data.height;
	bool oldfullscreen = _cocoa_video_data.fullscreen;
	const char *ret;

	ret = QZ_SetVideoMode(width, height, fullscreen);
	if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);

	return ret;
}

static void QZ_VideoInit()
{

	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));

	_cocoa_video_data.blitter_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
	DEBUG(driver, 1, "Cocoa: Blitter bpp %d", _cocoa_video_data.blitter_bpp);

	if (_cocoa_video_data.blitter_bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");


	if (_cocoa_video_data.blitter_bpp != 8 && _cocoa_video_data.blitter_bpp != 32) {
		error("Cocoa: This video driver only supports 8 and 32 bpp blitters.");
	}

	/* Initialize the video settings; this data persists between mode switches */
	_cocoa_video_data.display_id = kCGDirectMainDisplay;
	_cocoa_video_data.save_mode  = CGDisplayCurrentMode(_cocoa_video_data.display_id);
	_cocoa_video_data.mode_list  = CGDisplayAvailableModes(_cocoa_video_data.display_id);
	_cocoa_video_data.palette    = CGPaletteCreateDefaultColorPalette();

	/* Gather some information that is useful to know about the display */
	/* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
	CFNumberGetValue(
		(const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
		kCFNumberSInt32Type, &_cocoa_video_data.device_bpp
	);

	CFNumberGetValue(
		(const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth),
		kCFNumberSInt32Type, &_cocoa_video_data.device_width
	);

	CFNumberGetValue(
		(const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight),
		kCFNumberSInt32Type, &_cocoa_video_data.device_height
	);

	_cocoa_video_data.cursor_visible = true;

	/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
//	QZ_RegisterForSleepNotifications();
}


/* Convert local coordinate to window server (CoreGraphics) coordinate */
static CGPoint QZ_PrivateLocalToCG(NSPoint* p)
{
	CGPoint cgp;

	if (!_cocoa_video_data.fullscreen) {
		*p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
		*p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
		p->y = _cocoa_video_data.device_height - p->y;
	}

	cgp.x = p->x;
	cgp.y = p->y;

	return cgp;
}

static void QZ_WarpCursor(int x, int y)
{
	NSPoint p;
	CGPoint cgp;

	/* Only allow warping when in foreground */
	if (![ NSApp isActive ]) return;

	p = NSMakePoint(x, y);
	cgp = QZ_PrivateLocalToCG(&p);

	/* this is the magic call that fixes cursor "freezing" after warp */
	CGSetLocalEventsSuppressionInterval(0.0);
	/* Do the actual warp */
	CGWarpMouseCursorPosition(cgp);

	/* Generate the mouse moved event */
}

static void QZ_ShowMouse()
{
	if (!_cocoa_video_data.cursor_visible) {
		[ NSCursor unhide ];
		_cocoa_video_data.cursor_visible = true;

		// Hide the openttd cursor when leaving the window
		if (_cocoa_video_data.isset)
			UndrawMouseCursor();
		_cursor.in_window = false;
	}
}

static void QZ_HideMouse()
{
	if (_cocoa_video_data.cursor_visible) {
#ifndef _DEBUG
		[ NSCursor hide ];
#endif
		_cocoa_video_data.cursor_visible = false;

		// Show the openttd cursor again
		_cursor.in_window = true;
	}
}


/******************************************************************************
 *                             OS X application creation                      *
 ******************************************************************************/

/* The main class of the application, the application's delegate */
@implementation OTTDMain
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
	/* Hand off to main application code */
	QZ_GameLoop();

	/* We're done, thank you for playing */
	[ NSApp stop:_ottd_main ];
}

/* Display the in game quit confirmation dialog */
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{

	HandleExitGameRequest();

	return NSTerminateCancel; // NSTerminateLater ?
}
@end

static void setApplicationMenu()
{
	/* warning: this code is very odd */
	NSMenu *appleMenu;
	NSMenuItem *menuItem;
	NSString *title;
	NSString *appName;

	appName = @"OTTD";
	appleMenu = [[NSMenu alloc] initWithTitle:appName];

	/* Add menu items */
	title = [@"About " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Hide " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];

	menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
	[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

	[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Quit " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];


	/* Put menu into the menubar */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:appleMenu];
	[[NSApp mainMenu] addItem:menuItem];

	/* Tell the application object that this is now the application menu */
	[NSApp setAppleMenu:appleMenu];

	/* Finally give up our references to the objects */
	[appleMenu release];
	[menuItem release];
}

/* Create a window menu */
static void setupWindowMenu()
{
	NSMenu* windowMenu;
	NSMenuItem* windowMenuItem;
	NSMenuItem* menuItem;

	windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];

	/* "Minimize" item */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
	[windowMenu addItem:menuItem];
	[menuItem release];

	/* Put menu into the menubar */
	windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
	[windowMenuItem setSubmenu:windowMenu];
	[[NSApp mainMenu] addItem:windowMenuItem];

	/* Tell the application object that this is now the window menu */
	[NSApp setWindowsMenu:windowMenu];

	/* Finally give up our references to the objects */
	[windowMenu release];
	[windowMenuItem release];
}

static void setupApplication()
{
	CPSProcessSerNum PSN;

	/* Ensure the application object is initialised */
	[NSApplication sharedApplication];

	/* Tell the dock about us */
	if (!CPSGetCurrentProcess(&PSN) &&
			!CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
			!CPSSetFrontProcess(&PSN)) {
		[NSApplication sharedApplication];
	}

	/* Set up the menubar */
	[NSApp setMainMenu:[[NSMenu alloc] init]];
	setApplicationMenu();
	setupWindowMenu();

	/* Create OTTDMain and make it the app delegate */
	_ottd_main = [[OTTDMain alloc] init];
	[NSApp setDelegate:_ottd_main];
}


/******************************************************************************
 *                             Video driver interface                         *
 ******************************************************************************/

static FVideoDriver_Cocoa iFVideoDriver_Cocoa;

void VideoDriver_Cocoa::Stop()
{
	if (!_cocoa_video_started) return;

	if (_cocoa_video_data.isset) QZ_UnsetVideoMode();

	[_ottd_main release];

	_cocoa_video_started = false;
}

const char *VideoDriver_Cocoa::Start(const char * const *parm)
{
	const char *ret;

	if (_cocoa_video_started) return "Already started";
	_cocoa_video_started = true;

	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));

	setupApplication();

	/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
	if (_cocoa_video_dialog) return NULL;

	QZ_VideoInit();

	ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
	if (ret != NULL) _video_driver->Stop();

	return ret;
}

void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
{
	if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
		_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
	}
	_cocoa_video_data.num_dirty_rects++;
}

void VideoDriver_Cocoa::MainLoop()
{
	/* Start the main event loop */
	[NSApp run];
}

bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
{
	const char *ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen);
	if (ret != NULL) {
		DEBUG(driver, 0, "cocoa_v: VideoDriver_Cocoa::ChangeResolution failed with message: %s", ret);
	}

	return ret == NULL;
}

void VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
	const char *ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
	if (ret != NULL) {
		DEBUG(driver, 0, "cocoa_v: VideoDriver_Cocoa::ToggleFullscreen failed with message: %s", ret);
	}

	_fullscreen = _cocoa_video_data.fullscreen;
}


/* This is needed since sometimes assert is called before the videodriver is initialized */
void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
{
	bool wasstarted;

	_cocoa_video_dialog = true;

	wasstarted = _cocoa_video_started;
	if (_video_driver == NULL) {
		setupApplication(); // Setup application before showing dialog
	} else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
		fprintf(stderr, "%s: %s\n", title, message);
		return;
	}

	NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);

	if (!wasstarted && _video_driver != NULL) _video_driver->Stop();

	_cocoa_video_dialog = false;
}

/* This is needed since OS X application bundles do not have a
 * current directory and the data files are 'somewhere' in the bundle */
void cocoaSetApplicationBundleDir()
{
	char tmp[MAXPATHLEN];
	CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
	if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
		AppendPathSeparator(tmp, lengthof(tmp));
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
	} else {
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
	}

	CFRelease(url);
}

/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 * exiting before the cocoa video driver has been loaded
 */
void cocoaSetupAutoreleasePool()
{
	_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
}

void cocoaReleaseAutoreleasePool()
{
	[_ottd_autorelease_pool release];
}

#endif /* WITH_COCOA */