(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
/* $Id$ */
/** @file newgrf_townname.h
* Header of Action 0F "universal holder" structure and functions
*/
#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H
#include "strings_type.h"
struct NamePart {
byte prob; ///< The relative probablity of the following name to appear in the bottom 7 bits.
union {
char *text; ///< If probability bit 7 is clear
byte id; ///< If probability bit 7 is set
} data;
};
struct NamePartList {
byte partcount;
byte bitstart;
byte bitcount;
uint16 maxprob;
NamePart *parts;
};
struct GRFTownName {
uint32 grfid;
byte nb_gen;
byte id[128];
StringID name[128];
byte nbparts[128];
NamePartList *partlist[128];
GRFTownName *next;
};
GRFTownName *AddGRFTownName(uint32 grfid);
GRFTownName *GetGRFTownName(uint32 grfid);
void DelGRFTownName(uint32 grfid);
void CleanUpGRFTownNames();
StringID *GetGRFTownNameList();
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
uint32 GetGRFTownNameId(int gen);
uint16 GetGRFTownNameType(int gen);
#endif /* NEWGRF_TOWNNAME_H */