(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
/* $Id$ */
/** @file station_type.h Types related to stations. */
#ifndef STATION_TYPE_H
#define STATION_TYPE_H
typedef uint16 StationID;
typedef uint16 RoadStopID;
struct Station;
struct RoadStop;
struct StationSpec;
static const StationID INVALID_STATION = 0xFFFF;
enum StationType {
STATION_RAIL,
STATION_AIRPORT,
STATION_TRUCK,
STATION_BUS,
STATION_OILRIG,
STATION_DOCK,
STATION_BUOY
};
/** Types of RoadStops */
enum RoadStopType {
ROADSTOP_BUS, ///< A standard stop for buses
ROADSTOP_TRUCK ///< A standard stop for trucks
};
enum {
FACIL_TRAIN = 0x01,
FACIL_TRUCK_STOP = 0x02,
FACIL_BUS_STOP = 0x04,
FACIL_AIRPORT = 0x08,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
HVOT_TRAIN = 1 << 1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum CatchmentArea {
CA_NONE = 0,
CA_BUS = 3,
CA_TRUCK = 3,
CA_TRAIN = 4,
CA_DOCK = 5,
CA_UNMODIFIED = 4, ///< Used when _settings_game.station.modified_catchment is false
MAX_CATCHMENT = 10, ///< Airports have a catchment up to this number.
};
#endif /* STATION_TYPE_H */