(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
/* $Id$ */
/** @file texteff.hpp Functions related to text effects. */
#ifndef TEXTEFF_HPP
#define TEXTEFF_HPP
#include "gfx_type.h"
/**
* Text effect modes.
*/
enum TextEffectMode {
TE_RISING, ///< Make the text effect slowly go upwards
TE_STATIC, ///< Keep the text effect static
INVALID_TE_ID = 0xFFFF,
};
typedef uint16 TextEffectID;
void MoveAllTextEffects();
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);
void InitChatMessage();
void DrawChatMessage();
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawChatMessage();
/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
void HideFillingPercent(TextEffectID te_id);
#endif /* TEXTEFF_HPP */