hal.h
author tron
Wed, 27 Jul 2005 19:57:12 +0000
changeset 2210 58a293892a66
parent 2186 461a2aff3486
child 2219 a62bfd598c83
permissions -rw-r--r--
(svn r2728) -Fix/Feature: Change the driver probing algorithm
Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds.
This should fix problems on machines with no sound card, where -s null had to be specified manually.
/* $Id$ */

#ifndef HAL_H
#define HAL_H

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalCommonDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
	void (*make_dirty)(int left, int top, int width, int height);
	int (*main_loop)(void);
	bool (*change_resolution)(int w, int h);
	void (*toggle_fullscreen)(bool fullscreen);
} HalVideoDriver;

enum {
	ML_QUIT = 0,
	ML_SWITCHDRIVER = 1,
};

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalSoundDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);

	void (*play_song)(const char *filename);
	void (*stop_song)(void);
	bool (*is_song_playing)(void);
	void (*set_volume)(byte vol);
} HalMusicDriver;

typedef struct {
	const char *name;
	const char *longname;
	const void *drv;
} DriverDesc;

enum {
	HALERR_OK = 0,
	HALERR_ERROR = 1,
};

VARDEF HalMusicDriver *_music_driver;
VARDEF HalSoundDriver *_sound_driver;
VARDEF HalVideoDriver *_video_driver;

extern const DriverDesc _video_driver_descs[];
extern const DriverDesc _sound_driver_descs[];
extern const DriverDesc _music_driver_descs[];

enum DriverType {
	VIDEO_DRIVER = 0,
	SOUND_DRIVER = 1,
	MUSIC_DRIVER = 2,
};

extern void GameLoop(void);
extern bool _dbg_screen_rect;


// Deals with finding savegames
typedef struct {
	uint16 id;
	byte type;
	uint64 mtime;
	char title[64];
	char name[256-12-64];
} FiosItem;

enum {
	FIOS_TYPE_DRIVE = 0,
	FIOS_TYPE_PARENT = 1,
	FIOS_TYPE_DIR = 2,
	FIOS_TYPE_FILE = 3,
	FIOS_TYPE_OLDFILE = 4,
	FIOS_TYPE_SCENARIO = 5,
	FIOS_TYPE_OLD_SCENARIO = 6,
};


// Variables to display file lists
FiosItem *_fios_list;
int _fios_num;
int _saveload_mode;

// get the name of an oldstyle savegame
void GetOldSaveGameName(char *title, const char *file);
// get the name of an oldstyle scenario
void GetOldScenarioGameName(char *title, const char *file);

// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode);
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode);
// Free the list of savegames
void FiosFreeSavegameList(void);
// Browse to. Returns a filename w/path if we reached a file.
char *FiosBrowseTo(const FiosItem *item);
// Return path, free space and stringID
StringID FiosGetDescText(const char **path, uint32 *tot);
// Delete a name
void FiosDelete(const char *name);
// Make a filename from a name
void FiosMakeSavegameName(char *buf, const char *name);

int CDECL compare_FiosItems(const void *a, const void *b);

void CreateConsole(void);

#endif /* HAL_H */