src/void_map.h
author maedhros
Mon, 19 Mar 2007 11:27:30 +0000
changeset 6658 59048224be55
parent 5847 9ce114e1d90d
child 6307 f40e88cff863
child 6719 4cc327ad39d5
permissions -rw-r--r--
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
/* $Id$ */

#ifndef VOID_MAP_H
#define VOID_MAP_H

static inline void MakeVoid(TileIndex t)
{
	SetTileType(t, MP_VOID);
	SetTileHeight(t, 0);
	_m[t].m1 = 0;
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	_m[t].m6 = 0;
	_me[t].m7 = 0;
}

#endif /* VOID_MAP_H */