screenshot.c
author Darkvater
Sun, 29 Jan 2006 19:50:01 +0000
changeset 2919 5a867896b255
parent 2791 f8ffac7515d4
child 3260 7d22aa47de3b
child 9956 341e963c63c4
permissions -rw-r--r--
(svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "strings.h"
#include "table/strings.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "screenshot.h"
#include "variables.h"

char _screenshot_format_name[8];
uint _num_screenshot_formats;
uint _cur_screenshot_format;

// called by the ScreenShot proc to generate screenshot lines.
typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);

typedef struct {
	const char *name;
	const char *extension;
	ScreenshotHandlerProc *proc;
} ScreenshotFormat;

//************************************************
//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
//************************************************
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif

typedef struct BitmapFileHeader {
	uint16 type;
	uint32 size;
	uint32 reserved;
	uint32 off_bits;
} GCC_PACK BitmapFileHeader;
assert_compile(sizeof(BitmapFileHeader) == 14);

#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif

typedef struct BitmapInfoHeader {
	uint32 size;
	int32 width, height;
	uint16 planes, bitcount;
	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
} BitmapInfoHeader;
assert_compile(sizeof(BitmapInfoHeader) == 40);

typedef struct RgbQuad {
	byte blue, green, red, reserved;
} RgbQuad;
assert_compile(sizeof(RgbQuad) == 4);

// generic .BMP writer
static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	BitmapFileHeader bfh;
	BitmapInfoHeader bih;
	RgbQuad rq[256];
	Pixel *buff;
	FILE *f;
	uint i, padw;
	uint n, maxlines;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	// each scanline must be aligned on a 32bit boundary
	padw = ALIGN(w, 4);

	// setup the file header
	bfh.type = TO_LE16('MB');
	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
	bfh.reserved = 0;
	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);

	// setup the info header
	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
	bih.width = TO_LE32(w);
	bih.height = TO_LE32(h);
	bih.planes = TO_LE16(1);
	bih.bitcount = TO_LE16(8);
	bih.compression = 0;
	bih.sizeimage = 0;
	bih.xpels = 0;
	bih.ypels = 0;
	bih.clrused = 0;
	bih.clrimp = 0;

	// convert the palette to the windows format
	for (i = 0; i != 256; i++) {
		rq[i].red   = palette[i].r;
		rq[i].green = palette[i].g;
		rq[i].blue  = palette[i].b;
		rq[i].reserved = 0;
	}

	// write file header and info header and palette
	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
	if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;

	// use by default 64k temp memory
	maxlines = clamp(65536 / padw, 16, 128);

	// now generate the bitmap bits
	buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0

	// start at the bottom, since bitmaps are stored bottom up.
	do {
		// determine # lines
		n = min(h, maxlines);
		h -= n;

		// render the pixels
		callb(userdata, buff, h, padw, n);

		// write each line
		while (n)
			if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
				free(buff);
				fclose(f);
				return false;
			}
	} while (h != 0);

	free(buff);
	fclose(f);

	return true;
}

//********************************************************
//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
//********************************************************
#if defined(WITH_PNG)
#include <png.h>

static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("ERROR(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
	longjmp(png_ptr->jmpbuf, 1);
}

static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("WARNING(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
}

static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	png_color rq[256];
	Pixel *buff;
	FILE *f;
	uint i, y, n;
	uint maxlines;
	png_structp png_ptr;
	png_infop info_ptr;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);

	if (png_ptr == NULL) {
		fclose(f);
		return false;
	}

	info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == NULL) {
		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
		fclose(f);
		return false;
	}

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}

	png_init_io(png_ptr, f);

	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);

	png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);

	// convert the palette to the .PNG format.
	for (i = 0; i != 256; i++) {
		rq[i].red   = palette[i].r;
		rq[i].green = palette[i].g;
		rq[i].blue  = palette[i].b;
	}

	png_set_PLTE(png_ptr, info_ptr, rq, 256);
	png_write_info(png_ptr, info_ptr);
	png_set_flush(png_ptr, 512);

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		n = min(h - y, maxlines);

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to png
		for (i = 0; i != n; i++)
			png_write_row(png_ptr, buff + i * w);
	} while (y != h);

	png_write_end(png_ptr, info_ptr);
	png_destroy_write_struct(&png_ptr, &info_ptr);

	free(buff);
	fclose(f);
	return true;
}
#endif // WITH_PNG


//************************************************
//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
//************************************************

typedef struct {
	byte manufacturer;
	byte version;
	byte rle;
	byte bpp;
	uint32 unused;
	uint16 xmax, ymax;
	uint16 hdpi, vdpi;
	byte pal_small[16*3];
	byte reserved;
	byte planes;
	uint16 pitch;
	uint16 cpal;
	uint16 width;
	uint16 height;
	byte filler[54];
} PcxHeader;
assert_compile(sizeof(PcxHeader) == 128);

static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	Pixel *buff;
	FILE *f;
	uint maxlines;
	uint y;
	PcxHeader pcx;

	if (pixelformat != 8 || w == 0)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	memset(&pcx, 0, sizeof(pcx));

	// setup pcx header
	pcx.manufacturer = 10;
	pcx.version = 5;
	pcx.rle = 1;
	pcx.bpp = 8;
	pcx.xmax = TO_LE16(w - 1);
	pcx.ymax = TO_LE16(h - 1);
	pcx.hdpi = TO_LE16(320);
	pcx.vdpi = TO_LE16(320);

	pcx.planes = 1;
	pcx.cpal = TO_LE16(1);
	pcx.width = pcx.pitch = TO_LE16(w);
	pcx.height = TO_LE16(h);

	// write pcx header
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
		fclose(f);
		return false;
	}

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		uint n = min(h - y, maxlines);
		uint i;

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to pcx
		for (i = 0; i != n; i++) {
			const Pixel* bufp = buff + i * w;
			byte runchar = bufp[0];
			uint runcount = 1;
			uint j;

			// for each pixel...
			for (j = 1; j < w; j++) {
				Pixel ch = bufp[j];

				if (ch != runchar || runcount >= 0x3f) {
					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
						if (fputc(0xC0 | runcount, f) == EOF) {
							free(buff);
							fclose(f);
							return false;
						}
					if (fputc(runchar, f) == EOF) {
						free(buff);
						fclose(f);
						return false;
					}
					runcount = 0;
					runchar = ch;
				}
				runcount++;
			}

			// write remaining bytes..
			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
				if (fputc(0xC0 | runcount, f) == EOF) {
					free(buff);
					fclose(f);
					return false;
				}
			if (fputc(runchar, f) == EOF) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (y != h);

	free(buff);

	// write 8-bit color palette
	if (fputc(12, f) == EOF) {
		fclose(f);
		return false;
	}

	{assert_compile(sizeof(*palette) == 3);}
	if (fwrite(palette, 256 * sizeof(*palette), 1, f) != 1) {
		fclose(f);
		return false;
	}
	fclose(f);

	return true;
}

//************************************************
//*** GENERIC SCREENSHOT CODE
//************************************************

static const ScreenshotFormat _screenshot_formats[] = {
	{"BMP", "bmp", &MakeBmpImage},
#if defined(WITH_PNG)
	{"PNG", "png", &MakePNGImage},
#endif
	{"PCX", "pcx", &MakePCXImage},
};

void InitializeScreenshotFormats(void)
{
	int i, j;
	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
			j = i;
			break;
		}
	_cur_screenshot_format = j;
	_num_screenshot_formats = lengthof(_screenshot_formats);
}

const char *GetScreenshotFormatDesc(int i)
{
	return _screenshot_formats[i].name;
}

void SetScreenshotFormat(int i)
{
	_cur_screenshot_format = i;
	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
}

// screenshot generator that dumps the current video buffer
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
{
	for (; n > 0; --n) {
		memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
		++y;
		buf += pitch;
	}
}

// generate a large piece of the world
static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
{
	ViewPort *vp = (ViewPort *)userdata;
	DrawPixelInfo dpi, *old_dpi;
	int wx, left;

	old_dpi = _cur_dpi;
	_cur_dpi = &dpi;

	dpi.dst_ptr = buf;
	dpi.height = n;
	dpi.width = vp->width;
	dpi.pitch = pitch;
	dpi.zoom = 0;
	dpi.left = 0;
	dpi.top = y;

	left = 0;
	while (vp->width - left != 0) {
		wx = min(vp->width - left, 1600);
		left += wx;

		ViewportDoDraw(vp,
			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
			((y - vp->top) << vp->zoom) + vp->virtual_top,
			((left - vp->left) << vp->zoom) + vp->virtual_left,
			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
		);
	}

	_cur_dpi = old_dpi;
}

static char *MakeScreenshotName(const char *ext)
{
	static char filename[256];
	char *base;
	int serial;

	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == OWNER_SPECTATOR) {
		sprintf(_screenshot_name, "screenshot");
	} else {
		const Player* p = GetPlayer(_local_player);
		SetDParam(0, p->name_1);
		SetDParam(1, p->name_2);
		SetDParam(2, _date);
		GetString(_screenshot_name, STR_4004);
	}

	base = strchr(_screenshot_name, 0);
	base[0] = '.'; strcpy(base + 1, ext);

	serial = 0;
	for (;;) {
		snprintf(filename, sizeof(filename), "%s%s", _path.personal_dir, _screenshot_name);
		if (!FileExists(filename))
			break;
		sprintf(base, " #%d.%s", ++serial, ext);
	}

	return filename;
}

bool MakeScreenshot(void)
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
}

bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom)
{
	ViewPort vp;
	const ScreenshotFormat *sf;

	vp.zoom = zoom;
	vp.left = 0;
	vp.top = 0;
	vp.virtual_width = width;
	vp.width = width >> zoom;
	vp.virtual_height = height;
	vp.height = height >> zoom;
	vp.virtual_left = left;
	vp.virtual_top = top;

	sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
}