(svn r7206) -Codechange: Remove (some of) the magic needed for windows that could be invalid after
a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
/* $Id$ */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
typedef struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
} Sprite;
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */