npf.h
author matthijs
Thu, 16 Jun 2005 18:04:02 +0000
changeset 1942 634961366cdc
parent 1891 92a3b0aa0946
child 2006 324916f22a8a
permissions -rw-r--r--
(svn r2448) General cleanup of rail related code, more to follow.
* Add: rail.[ch] for rail-related enums and wrapper functions.
* Codechange: Removed dozens of magic numbers with below enums.
* Codechange: Rewrote CheckTrackCombination().
* Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants.
* Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays.
* Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones).
* Add: enums Direction and DiagDirection
* Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch].
* Codechange: move RailType enum from tile.h to rail.h.
* Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack.
* Add: Wrapper functions to access rail tiles, using above enums
* Add: Wrapper functions to modify tracks, trackdirs, directions, etc.
* Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code)
* Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.).
* Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead.
* Codechange: [NPF] Removed some unused globals and code from npf.c.
#ifndef NPF_H
#define NPF_H

#include "openttd.h"
#include "aystar.h"
#include "vehicle.h"
#include "tile.h"
#include "rail.h"

//mowing grass
enum {
	NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */
	/* Do no change below values */
	NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
	NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
	NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
};

enum {
	/** This penalty is the equivalent of "inifite", which means that paths that
	 * get this penalty will be chosen, but only if there is no other route
	 * without it. Be careful with not applying this penalty to often, or the
	 * total path cost might overflow..
	 * For now, this is just a Very Big Penalty, we might actually implement
	 * this in a nicer way :-)
	 */
	NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
};

typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */
	TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */
	int station_index; /* station index we're heading for, or -1 when we're heading for a tile */
} NPFFindStationOrTileData;

enum { /* Indices into AyStar.userdata[] */
	NPF_TYPE = 0, /* Contains a TransportTypes value */
	NPF_OWNER, /* Contains an Owner value */
};

enum { /* Indices into AyStarNode.userdata[] */
	NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
	NPF_NODE_FLAGS,
};
typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
	NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
	NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
	NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
} NPFNodeFlag;

typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
	uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
	uint best_path_dist; /* The shortest path. Is (uint)-1 if no path is found */
	Trackdir best_trackdir; /* The trackdir that leads to the shortest path/closest birds dist */
	AyStarNode node; /* The node within the target the search led us to */
} NPFFoundTargetData;

/* These functions below are _not_ re-entrant, in favor of speed! */

/* Will search from the given tile and direction, for a route to the given
 * station for the given transport type. See the declaration of
 * NPFFoundTargetData above for the meaning of the result. */
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
/* Will search as above, but with two start nodes, the second being the
 * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
 * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);

/* Will search a route to the closest depot. */

/* Search using breadth first. Good for little track choice and inaccurate
 * heuristic, such as railway/road.*/
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner);
/* Same as above but with two start nodes, the second being the reverse. Call
 * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
 * orginated. All pathfs from the second node will have the given
 * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
 * tile).
 */
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty);
/* Search by trying each depot in order of Manhattan Distance. Good for lots
 * of choices and accurate heuristics, such as water. */
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner);

void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);


/*
 * Functions to manipulate the various NPF related flags on an AyStarNode.
 */

/**
 * Returns the current value of the given flag on the given AyStarNode.
 */
static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
{
	return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
}

/**
 * Sets the given flag on the given AyStarNode to the given value.
 */
static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
{
	if (value)
		SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
	else
		CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
}

#endif // NPF_H