src/intro_gui.cpp
author KUDr
Sat, 21 Apr 2007 08:23:57 +0000
branchcpp_gui
changeset 6308 646711c5feaa
parent 6305 aa0faea50ab5
permissions -rw-r--r--
(svn r9708) [cpp_gui] -Sync with trunk (r9633:9707)
/* $Id$ */

/** @file intro_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
#include "widget/widget_types.h"

static const OldWidget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 194, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{   WIDGETS_END},
};

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(BaseWindow *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;

	case WE_PAINT:
		w->SetWidgetLoweredState(8,  _opt_newgame.landscape == LT_TEMPERATE);
		w->SetWidgetLoweredState(9,  _opt_newgame.landscape == LT_ARCTIC);
		w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC);
		w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		w->DrawWidgets();
		break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 2: ShowGenerateLandscape(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
		case 6: StartScenarioEditor(); break;
		case 7:
			if (!_network_available) {
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else {
				ShowNetworkGameWindow();
			}
			break;
		case 8: case 9: case 10: case 11:
			w->RaiseWidget(_opt_newgame.landscape + 8);
			SetNewLandscapeType(e->we.click.widget - 8);
			break;
		case 12: ShowGameOptions(); break;
		case 13: ShowGameDifficulty(); break;
		case 14: ShowPatchesSelection(); break;
		case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
		case 16: HandleExitGameRequest(); break;
		}
		break;
	}
}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow()
{
	BaseWindow::Allocate(&_select_game_desc);
	WindowFactory::NewWindow(WC_TEST1, 0);
}

static void AskExitGameCallback(BaseWindow *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
	ShowQuery(
		STR_00C7_QUIT,
		STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(BaseWindow *w, bool confirmed)
{
	if (confirmed) _switch_mode = SM_MENU;
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_0161_QUIT_GAME,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}

static const WindowDesc _select_game_desc_2 = {
	40, 40, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	NULL,
	NULL
};

template <> struct WindowT<WC_TEST1> : public BaseWindow {

	CCountedPtr<gui::Panel> m_panel1;
	CCountedPtr<gui::Panel> m_panel2;
	CCountedPtr<gui::Panel> m_panel3;
	CCountedPtr<gui::Panel> m_panel4;
	CCountedPtr<gui::Table> m_table1;
	CCountedPtr<gui::Table> m_table2;

	gui::WidgetPtr m_label1;
	gui::WidgetPtr m_button1;
	CCountedPtr<gui::TextButton> m_button_add;
	CCountedPtr<gui::TextButton> m_button_remove;
	//CCountedPtr<gui::WidgetArrayY> m_ary_1;

	int m_num_dyn_buttons;

	WindowT()
		: BaseWindow(WC_TEST1, STR_015B_OPENTTD, COLOUR_BROWN, gui::FF_NO_RESIZE_BOX)
		, m_num_dyn_buttons(2)
	{
	}

	/*virtual*/ void CreateWidgets()
	{
		/* set common window properties */
		SetRect(Rect16(Point16(140, 40), Size16(336, 195)));

		m_panel1 = new gui::Panel(this, gui::FF_NO_FRAME | gui::FF_IGNORE_PARENT_FRAME, 0, COLOUR_TRANSPARENT);

		m_button_add = new gui::TextButton(m_panel1, STR_NULL, gui::FF_MIN_SIZE | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button_add->m_text = "Add";
		m_button_add->AddReflectHandlerT(&WindowT::ButtonAdd_OnClick);
		m_panel1->AddWidget(m_button_add, gui::Panel::LEFT);

		m_button_remove = new gui::TextButton(m_panel1, STR_NULL, gui::FF_MIN_SIZE | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button_remove->m_text = "Del";
		m_button_remove->AddReflectHandlerT(&WindowT::ButtonRemove_OnClick);
		m_panel1->AddWidget(m_button_remove, gui::Panel::LEFT);

		m_button1 = new gui::TextButton(m_panel1, STR_0304_QUIT, gui::FF_MIN_SIZE | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button1->AddReflectHandlerT(&WindowT::Button1_OnClick);
		m_panel1->AddWidget(m_button1, gui::Panel::CENTER);

		m_panel1->AddWidget(new gui::ResizeBox(m_panel1), gui::Panel::RIGHT);
		AddWidget(m_panel1, gui::Panel::BOTTOM);




		m_table2 = new gui::Table(this, gui::FF_NO_FRAME | gui::FF_IGNORE_PARENT_FRAME | gui::FF_SAME_SIZE, 0, COLOUR_TRANSPARENT);

		m_button_add = new gui::TextButton(m_table2, STR_NULL, /*gui::FF_MIN_SIZE |*/ gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button_add->m_text = "Add";
		m_button_add->AddReflectHandlerT(&WindowT::ButtonAdd_OnClick);
		m_table2->AddWidget(m_button_add, 0, 0);

		m_button_remove = new gui::TextButton(m_table2, STR_NULL, /*gui::FF_MIN_SIZE |*/ gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button_remove->m_text = "Del";
		m_button_remove->AddReflectHandlerT(&WindowT::ButtonRemove_OnClick);
		m_table2->AddWidget(m_button_remove, 1, 0);

		m_button1 = new gui::TextButton(m_table2, STR_0304_QUIT, /*gui::FF_MIN_SIZE |*/ gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_0305_QUIT_OPENTTD, COLOUR_YELLOW);
		m_button1->AddReflectHandlerT(&WindowT::Button1_OnClick);
		m_table2->AddWidget(m_button1, 2, 0);

		AddWidget(m_table2, gui::Panel::BOTTOM);







		m_panel2 = new gui::Panel(this, gui::FF_NONE, 0, COLOUR_GREY);
		for (int i = 0; i < m_num_dyn_buttons; i++) {
			CCountedPtr<gui::TextButton> bu = new gui::TextButton(m_panel2, STR_000F_PASSENGERS + i, gui::FF_MIN_SIZE | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_00D0_NOTHING + i, COLOUR_PARENT);
			m_panel2->AddWidget(bu, gui::Panel::TOP);
		}
		AddWidget(m_panel2, gui::Panel::LEFT);


		m_panel3 = new gui::Panel(this, gui::FF_NONE, 0, COLOUR_GREY);
		for (int i = 0; i < m_num_dyn_buttons; i++) {
			CCountedPtr<gui::TextButton> bu = new gui::TextButton(m_panel3, STR_000F_PASSENGERS + i, gui::FF_MIN_HEIGHT | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_00D0_NOTHING + i, COLOUR_PARENT);
			m_panel3->AddWidget(bu, gui::Panel::TOP);
		}
		AddWidget(m_panel3, gui::Panel::RIGHT);


		m_panel4 = new gui::Panel(this, gui::FF_NONE, 0, COLOUR_GREY);
		for (int i = 0; i < m_num_dyn_buttons; i++) {
			CCountedPtr<gui::TextButton> bu = new gui::TextButton(m_panel4, STR_000F_PASSENGERS + i, gui::FF_MIN_SIZE | gui::FF_ALIGN_RIGHT | gui::FF_ALIGN_BOTTOM, STR_00D0_NOTHING + i, COLOUR_PARENT);
			m_panel4->AddWidget(bu, gui::Panel::TOP);
		}
		AddWidget(m_panel4, gui::Panel::RIGHT);

		//m_table1 = new gui::Table(this, gui::FF_NONE, 0, COLOUR_GREY);
		//for (int16 i = 1; i <= 9; i++) {
		//	CCountedPtr<gui::TextButton> bu = new gui::TextButton(m_table1, STR_NULL, gui::FF_MIN_SIZE | gui::FF_ALIGN_LEFT | gui::FF_ALIGN_TOP, STR_00D0_NOTHING + i, COLOUR_PARENT);
		//	char num_str[16];
		//	sprintf(num_str, "%d", i);
		//	bu->m_text = num_str;
		//	int16 x_pos = (i - 1) % 3;
		//	int16 y_pos = 2 - (i - 1) / 3;
		//	m_table1->AddWidget(bu, x_pos, y_pos);
		//}
		static const char *but_text[] = {
			"C", "/", "*", "-",
			"7", "8", "9", "+",
			"4", "5", "6",
			"1", "2", "3", "=",
			"0",      "."
		};
		static const int16 but_x_pos[] = {
			0, 1, 2, 3,
			0, 1, 2, 3,
			0, 1, 2,
			0, 1, 2, 3,
			0,    2
		};
		static const int16 but_y_pos[] = {
			0, 0, 0, 0,
			1, 1, 1, 1,
			2, 2, 2,
			3, 3, 3, 3,
			4,    4
		};
		static const int16 but_x_span[] = {
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1,
			1, 1, 1, 1,
			2,    1
		};
		static const int16 but_y_span[] = {
			1, 1, 1, 1,
			1, 1, 1, 2,
			1, 1, 1,
			1, 1, 1, 2,
			1,    1
		};
		m_table1 = new gui::Table(this, gui::FF_NONE | gui::FF_SAME_SIZE, 0, COLOUR_GREY);
		for (int i = 0; i < (int)lengthof(but_text); i++) {
			CCountedPtr<gui::TextButton> bu = new gui::TextButton(m_table1, STR_NULL, /*gui::FF_MIN_SIZE |*/ gui::FF_ALIGN_LEFT | gui::FF_ALIGN_TOP, STR_00D0_NOTHING + i, COLOUR_PARENT);
			bu->m_text = but_text[i];
			m_table1->AddWidget(bu, but_x_pos[i], but_y_pos[i], but_x_span[i], but_y_span[i]);
		}
		AddWidget(m_table1, gui::Panel::CENTER);


		///* add controls */
		//m_label1 = new gui::Label(this, 22, gui::FF_NONE, Rect16(104, 155, 231, 166), STR_0305_QUIT_OPENTTD, STR_0305_QUIT_OPENTTD, COLOUR_BROWN);
		//m_label1->SetAnchors(PIN_RIGHT | PIN_BOTTOM);
		//AddWidget(m_label1);

		///* add controls */
		//m_button1 = new gui::TextButton(this, 23, gui::FF_NONE, COLOUR_YELLOW, Rect16(104, 175, 231, 186), STR_0305_QUIT_OPENTTD, STR_0304_QUIT);
		//m_button1->SetAnchors(PIN_RIGHT | PIN_BOTTOM);
		//AddWidget(m_button1);

		///* connect control callbacks */
		//m_button1->AddReflectHandlerT(&WindowT::Button1_OnClick);
	}

	void ButtonAdd_OnClick(gui::EvtLeftClick &e)
	{
		int i = ++m_num_dyn_buttons % (NUM_CARGO * 3);

		CCountedPtr<gui::TextButton> bu;

		bu = new gui::TextButton(m_panel2, STR_000F_PASSENGERS + i, gui::FF_MIN_SIZE | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_00D0_NOTHING + i, COLOUR_PARENT);
		m_panel2->AddWidget(bu, gui::Panel::TOP);

		bu = new gui::TextButton(m_panel3, STR_000F_PASSENGERS + i, gui::FF_MIN_HEIGHT | gui::FF_ALIGN_HCENTER | gui::FF_ALIGN_VCENTER, STR_00D0_NOTHING + i, COLOUR_PARENT);
		m_panel3->AddWidget(bu, gui::Panel::TOP);

		bu = new gui::TextButton(m_panel4, STR_000F_PASSENGERS + i, gui::FF_MIN_SIZE | gui::FF_ALIGN_RIGHT | gui::FF_ALIGN_BOTTOM, STR_00D0_NOTHING + i, COLOUR_PARENT);
		m_panel4->AddWidget(bu, gui::Panel::TOP);

		QuerySizes();
		CheckMinSize();
		DoLayout();
	}

	void ButtonRemove_OnClick(gui::EvtLeftClick &e)
	{
		m_panel2->RemoveWidget(0);
		m_panel3->RemoveWidget(0);
		m_panel4->RemoveWidget(0);
		QuerySizes();
		DoLayout();
	}

	void Button1_OnClick(gui::EvtLeftClick &e)
	{
		/* move window randomly */
		SetTopLeft(TopLeft() + Point16(rand() % 21 - 10, rand() % 21 - 10));
		SetDirty();
		Close();
	}
};

//RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD

WindowFactoryT<WC_TEST1> _register_window_select_game;