(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
/* $Id$ */
#ifndef ROAD_CMD_H
#define ROAD_CMD_H
#include "direction.h"
void DrawRoadDepotSprite(int x, int y, DiagDirection dir);
#endif /* ROAD_CMD_H */