(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
/* $Id$ */
/** @file group_gui.h Functions/definitions that have something to do with groups. */
#ifndef GROUP_GUI_H
#define GROUP_GUI_H
#include "vehicle_type.h"
void ShowPlayerGroup(PlayerID player, VehicleType veh);
#endif /* GROUP_GUI_H */