src/window_func.h
author smatz
Fri, 13 Jun 2008 00:00:04 +0000
changeset 10948 66145f71ebb9
parent 10485 331014dcd0d3
permissions -rw-r--r--
(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
/* $Id$ */

/** @file window_func.h Window functions not directly related to making/drawing windows. */

#ifndef WINDOW_FUNC_H
#define WINDOW_FUNC_H

#include "window_type.h"
#include "player_type.h"

void SetWindowDirty(const Window *w);

Window *FindWindowById(WindowClass cls, WindowNumber number);
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);

void ResizeWindow(Window *w, int x, int y);
int PositionMainToolbar(Window *w);

void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();
void SetupColorsAndInitialWindow();
void InputLoop();

void InvalidateThisWindowData(Window *w, int data = 0);
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0);
void InvalidateWindowClassesData(WindowClass cls, int data = 0);

void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void HideVitalWindows();
void ShowVitalWindows();

void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
void InvalidateWindow(WindowClass cls, WindowNumber number);
void InvalidateWindowClasses(WindowClass cls);

void DeleteWindowById(WindowClass cls, WindowNumber number);
void DeleteWindowByClass(WindowClass cls);

#endif /* WINDOW_FUNC_H */