mixer.h
author Darkvater
Sun, 22 Jan 2006 17:17:11 +0000
changeset 2871 66b55a022d12
parent 2436 177cb6a8339f
child 2977 0240dd4704a7
permissions -rw-r--r--
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
/* $Id$ */

#ifndef MIXER_H
#define MIXER_H

typedef struct Mixer Mixer;
typedef struct MixerChannel MixerChannel;

enum {
	MX_AUTOFREE = 1,
//	MX_8BIT = 2,
//	MX_STEREO = 4,
//	MX_UNSIGNED = 8,
};

VARDEF Mixer *_mixer;

bool MxInitialize(uint rate);
void MxMixSamples(Mixer *mx, void *buffer, uint samples);

MixerChannel *MxAllocateChannel(Mixer *mx);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);

#endif /* MIXER_H */