(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
/* $Id$ */
#ifndef WIN32_H
#define WIN32_H
bool MyShowCursor(bool show);
typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char* dll);
#endif /* WIN32_H */