network_gamelist.h
author bjarni
Sat, 01 Jul 2006 10:44:32 +0000
branch0.4
changeset 10056 66c950df8d2f
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r5439) -Backport [OSX] rev 5438 -Code cleanup [OSX] removed UNIVERSAL_BINARY as a phony target since the target is long gone. Also corrected BUILD_OSX_BUNDLE as phony target
also corrected two $(BUILD_OSX_BUNDLE) to BUILD_OSX_BUNDLE, so the bundle will always build
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */