author | KUDr |
Mon, 01 Jan 2007 23:18:33 +0000 | |
branch | custombridgeheads |
changeset 5628 | 6975ccb4a7bd |
parent 4906 | 8a10678a62a3 |
permissions | -rw-r--r-- |
/* $Id$ */ #ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H #ifdef ENABLE_NETWORK DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); bool NetworkServer_ReadPackets(NetworkClientState *cs); void NetworkServer_Tick(bool send_frame); void NetworkServerMonthlyLoop(void); void NetworkServerYearlyLoop(void); static inline const char* GetPlayerIP(const NetworkClientInfo* ci) { struct in_addr addr; addr.s_addr = ci->client_ip; return inet_ntoa(addr); } #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ static inline void NetworkServerMonthlyLoop(void) {} static inline void NetworkServerYearlyLoop(void) {} #endif /* ENABLE_NETWORK */ #endif /* NETWORK_SERVER_H */