(svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
/* $Id$ */
#ifndef THREAD_H
#define THREAD_H
typedef struct Thread Thread;
typedef void* (*ThreadFunc)(void*);
Thread* OTTDCreateThread(ThreadFunc, void*);
void* OTTDJoinThread(Thread*);
#endif /* THREAD_H */