thread.h
author celestar
Sun, 09 Apr 2006 18:35:24 +0000
changeset 3490 6e047200a55f
parent 2380 3b26659b4a9a
child 4298 3417f80deca1
permissions -rw-r--r--
(svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
/* $Id$ */

#ifndef THREAD_H
#define THREAD_H

typedef struct Thread Thread;

typedef void* (*ThreadFunc)(void*);

Thread* OTTDCreateThread(ThreadFunc, void*);
void*   OTTDJoinThread(Thread*);

#endif /* THREAD_H */