(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */
/** @file economy.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "strings.h" // XXX InjectDParam()
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "news.h"
#include "player.h"
#include "station.h"
#include "vehicle.h"
#include "window.h"
#include "gfx.h"
#include "command.h"
#include "saveload.h"
#include "economy.h"
#include "industry.h"
#include "town.h"
#include "network/network.h"
#include "sound.h"
#include "engine.h"
#include "network/network_data.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "ai/ai.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_callbacks.h"
#include "unmovable.h"
#include "date.h"
#include "cargotype.h"
#include "player_face.h"
/* Score info */
const ScoreInfo _score_info[] = {
{ SCORE_VEHICLES, 120, 100 },
{ SCORE_STATIONS, 80, 100 },
{ SCORE_MIN_PROFIT, 10000, 100 },
{ SCORE_MIN_INCOME, 50000, 50 },
{ SCORE_MAX_INCOME, 100000, 100 },
{ SCORE_DELIVERED, 40000, 400 },
{ SCORE_CARGO, 8, 50 },
{ SCORE_MONEY, 10000000, 50 },
{ SCORE_LOAN, 250000, 50 },
{ SCORE_TOTAL, 0, 0 }
};
int _score_part[MAX_PLAYERS][SCORE_END];
int64 CalculateCompanyValue(const Player* p)
{
PlayerID owner = p->index;
int64 value;
{
Station *st;
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) {
uint facil = st->facilities;
do num += (facil&1); while (facil >>= 1);
}
}
value = num * _price.station_value * 25;
}
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner != owner) continue;
if (v->type == VEH_Train ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
v->type == VEH_Ship) {
value += v->value * 3 >> 1;
}
}
}
value += p->money64 - p->current_loan; // add real money value
return max(value, 1LL);
}
/** if update is set to true, the economy is updated with this score
* (also the house is updated, should only be true in the on-tick event)
* @param update the economy with calculated score
* @param p player been evaluated
* @return actual score of this player
* */
int UpdateCompanyRatingAndValue(Player *p, bool update)
{
byte owner = p->index;
int score = 0;
memset(_score_part[owner], 0, sizeof(_score_part[owner]));
/* Count vehicles */
{
Vehicle *v;
int32 min_profit = 0;
bool min_profit_first = true;
uint num = 0;
FOR_ALL_VEHICLES(v) {
if (v->owner != owner) continue;
if ((v->type == VEH_Train && IsFrontEngine(v)) ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
v->type == VEH_Ship) {
num++;
if (v->age > 730) {
/* Find the vehicle with the lowest amount of profit */
if (min_profit_first == true) {
min_profit = v->profit_last_year;
min_profit_first = false;
} else if (min_profit > v->profit_last_year) {
min_profit = v->profit_last_year;
}
}
}
}
_score_part[owner][SCORE_VEHICLES] = num;
/* Don't allow negative min_profit to show */
if (min_profit > 0)
_score_part[owner][SCORE_MIN_PROFIT] = min_profit;
}
/* Count stations */
{
uint num = 0;
const Station* st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) {
int facil = st->facilities;
do num += facil&1; while (facil>>=1);
}
}
_score_part[owner][SCORE_STATIONS] = num;
}
/* Generate statistics depending on recent income statistics */
{
const PlayerEconomyEntry* pee;
int numec;
int32 min_income;
int32 max_income;
numec = min(p->num_valid_stat_ent, 12);
if (numec != 0) {
min_income = 0x7FFFFFFF;
max_income = 0;
pee = p->old_economy;
do {
min_income = min(min_income, pee->income + pee->expenses);
max_income = max(max_income, pee->income + pee->expenses);
} while (++pee,--numec);
if (min_income > 0)
_score_part[owner][SCORE_MIN_INCOME] = min_income;
_score_part[owner][SCORE_MAX_INCOME] = max_income;
}
}
/* Generate score depending on amount of transported cargo */
{
const PlayerEconomyEntry* pee;
int numec;
uint32 total_delivered;
numec = min(p->num_valid_stat_ent, 4);
if (numec != 0) {
pee = p->old_economy;
total_delivered = 0;
do {
total_delivered += pee->delivered_cargo;
} while (++pee,--numec);
_score_part[owner][SCORE_DELIVERED] = total_delivered;
}
}
/* Generate score for variety of cargo */
{
uint cargo = p->cargo_types;
uint num = 0;
do num += cargo&1; while (cargo>>=1);
_score_part[owner][SCORE_CARGO] = num;
if (update) p->cargo_types = 0;
}
/* Generate score for player money */
{
int32 money = p->player_money;
if (money > 0) {
_score_part[owner][SCORE_MONEY] = money;
}
}
/* Generate score for loan */
{
_score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - p->current_loan;
}
/* Now we calculate the score for each item.. */
{
int total_score = 0;
int s;
score = 0;
for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
/* Skip the total */
if (i == SCORE_TOTAL) continue;
/* Check the score */
s = (_score_part[owner][i] >= _score_info[i].needed) ?
_score_info[i].score :
_score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
if (s < 0) s = 0;
score += s;
total_score += _score_info[i].score;
}
_score_part[owner][SCORE_TOTAL] = score;
/* We always want the score scaled to SCORE_MAX (1000) */
if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
}
if (update) {
p->old_economy[0].performance_history = score;
UpdateCompanyHQ(p, score);
p->old_economy[0].company_value = CalculateCompanyValue(p);
}
InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
return score;
}
/* use PLAYER_SPECTATOR as new_player to delete the player. */
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
Town *t;
PlayerID old = _current_player;
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
if (new_player == PLAYER_SPECTATOR) {
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
}
if (new_player == PLAYER_SPECTATOR) {
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age >= 12) {
if (GetStation(s->to)->owner == old_player) s->cargo_type = CT_INVALID;
}
}
}
/* Take care of rating in towns */
FOR_ALL_TOWNS(t) {
/* If a player takes over, give the ratings to that player. */
if (new_player != PLAYER_SPECTATOR) {
if (HASBIT(t->have_ratings, old_player)) {
if (HASBIT(t->have_ratings, new_player)) {
// use max of the two ratings.
t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
} else {
SETBIT(t->have_ratings, new_player);
t->ratings[new_player] = t->ratings[old_player];
}
}
}
/* Reset the ratings for the old player */
t->ratings[old_player] = 500;
CLRBIT(t->have_ratings, old_player);
}
{
int num_train = 0;
int num_road = 0;
int num_ship = 0;
int num_aircraft = 0;
Vehicle *v;
/* Determine Ids for the new vehicles */
FOR_ALL_VEHICLES(v) {
if (v->owner == new_player) {
switch (v->type) {
case VEH_Train: if (IsFrontEngine(v)) num_train++; break;
case VEH_Road: num_road++; break;
case VEH_Ship: num_ship++; break;
case VEH_Aircraft: if (IsNormalAircraft(v)) num_aircraft++; break;
default: break;
}
}
}
FOR_ALL_VEHICLES(v) {
if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
if (new_player == PLAYER_SPECTATOR) {
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
DeleteVehicle(v);
} else {
v->owner = new_player;
if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++;
switch (v->type) {
case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
case VEH_Road: v->unitnumber = ++num_road; break;
case VEH_Ship: v->unitnumber = ++num_ship; break;
case VEH_Aircraft: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
}
}
}
}
}
/* Change ownership of tiles */
{
TileIndex tile = 0;
do {
ChangeTileOwner(tile, old_player, new_player);
} while (++tile != MapSize());
}
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
{
Player *p;
uint i;
/* Check for shares */
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player) {
p->share_owners[i] = PLAYER_SPECTATOR;
}
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = PLAYER_SPECTATOR;
}
_current_player = old;
MarkWholeScreenDirty();
}
static void PlayersCheckBankrupt(Player *p)
{
PlayerID owner;
int64 val;
/* If the player has money again, it does not go bankrupt */
if (p->player_money >= 0) {
p->quarters_of_bankrupcy = 0;
return;
}
p->quarters_of_bankrupcy++;
owner = p->index;
switch (p->quarters_of_bankrupcy) {
case 2:
AddNewsItem( (StringID)(owner | NB_BTROUBLE),
NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
break;
case 3: {
/* XXX - In multiplayer, should we ask other players if it wants to take
over when it is a human company? -- TrueLight */
if (IsHumanPlayer(owner)) {
AddNewsItem( (StringID)(owner | NB_BTROUBLE),
NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
break;
}
/* Check if the company has any value.. if not, declare it bankrupt
* right now */
val = CalculateCompanyValue(p);
if (val > 0) {
p->bankrupt_value = val;
p->bankrupt_asked = 1 << owner; // Don't ask the owner
p->bankrupt_timeout = 0;
break;
}
/* Else, falltrue to case 4... */
}
case 4: {
/* Close everything the owner has open */
DeletePlayerWindows(owner);
/* Show bankrupt news */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem( (StringID)(owner | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
if (IsHumanPlayer(owner)) {
/* XXX - If we are in offline mode, leave the player playing. Eg. there
* is no THE-END, otherwise mark the player as spectator to make sure
* he/she is no long in control of this company */
if (!_networking) {
p->bankrupt_asked = 0xFF;
p->bankrupt_timeout = 0x456;
break;
} else if (owner == _local_player) {
_network_playas = PLAYER_SPECTATOR;
SetLocalPlayer(PLAYER_SPECTATOR);
}
#ifdef ENABLE_NETWORK
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
if (_network_server) {
NetworkTCPSocketHandler *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just gone belly-up, mark it as spectator */
if (owner == ci->client_playas) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company,
* and mark them as spectator; broadcast this message to everyone */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
NetworkUpdateClientInfo(ci->client_index);
}
}
}
#endif /* ENABLE_NETWORK */
}
/* Remove the player */
ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
/* Register the player as not-active */
p->is_active = false;
if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
AI_PlayerDied(owner);
}
}
}
void DrawNewsBankrupcy(Window *w)
{
Player *p;
DrawNewsBorder(w);
p = GetPlayer((PlayerID)GB(WP(w,news_d).ni->string_id, 0, 4));
DrawPlayerFace(p->face, p->player_color, 2, 23);
GfxFillRect(3, 23, 3 + 91, 23 + 118, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE));
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
DrawStringMultiCenter(49, 148, STR_7058_PRESIDENT, 94);
switch (WP(w,news_d).ni->string_id & 0xF0) {
case NB_BTROUBLE:
DrawStringCentered(w->width>>1, 1, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE, 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED,
w->width - 101);
break;
case NB_BMERGER: {
int32 price;
DrawStringCentered(w->width>>1, 1, STR_7059_TRANSPORT_COMPANY_MERGER, 0);
COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
price = WP(w,news_d).ni->params[2];
SetDParam(4, price);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
price==0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR,
w->width - 101);
break;
}
case NB_BBANKRUPT:
DrawStringCentered(w->width>>1, 1, STR_705C_BANKRUPT, 0);
COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_705D_HAS_BEEN_CLOSED_DOWN_BY,
w->width - 101);
break;
case NB_BNEWCOMPANY:
DrawStringCentered(w->width>>1, 1, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED, 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
COPY_IN_DPARAM(2,WP(w,news_d).ni->params, 2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_705F_STARTS_CONSTRUCTION_NEAR,
w->width - 101);
break;
default:
NOT_REACHED();
}
}
StringID GetNewsStringBankrupcy(const NewsItem *ni)
{
const Player *p = GetPlayer((PlayerID)GB(ni->string_id, 0, 4));
switch (ni->string_id & 0xF0) {
case NB_BTROUBLE:
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
return STR_02B6;
case NB_BMERGER:
SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
SetDParam(1, STR_705A_HAS_BEEN_SOLD_TO_FOR);
COPY_IN_DPARAM(2,ni->params, 2);
SetDParam(4, p->name_1);
SetDParam(5, p->name_2);
COPY_IN_DPARAM(6,ni->params + 2, 1);
return STR_02B6;
case NB_BBANKRUPT:
SetDParam(0, STR_705C_BANKRUPT);
SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
COPY_IN_DPARAM(2,ni->params, 2);
return STR_02B6;
case NB_BNEWCOMPANY:
SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
COPY_IN_DPARAM(4,ni->params, 2);
return STR_02B6;
default:
NOT_REACHED();
}
/* useless, but avoids compiler warning this way */
return 0;
}
static void PlayersGenStatistics(void)
{
Station *st;
Player *p;
FOR_ALL_STATIONS(st) {
_current_player = st->owner;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
SubtractMoneyFromPlayer(_price.station_value >> 1);
}
if (!HASBIT(1<<0|1<<3|1<<6|1<<9, _cur_month))
return;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
memmove(&p->old_economy[1], &p->old_economy[0], sizeof(p->old_economy) - sizeof(p->old_economy[0]));
p->old_economy[0] = p->cur_economy;
memset(&p->cur_economy, 0, sizeof(p->cur_economy));
if (p->num_valid_stat_ent != 24) p->num_valid_stat_ent++;
UpdateCompanyRatingAndValue(p, true);
PlayersCheckBankrupt(p);
if (p->block_preview != 0) p->block_preview--;
}
}
InvalidateWindow(WC_INCOME_GRAPH, 0);
InvalidateWindow(WC_OPERATING_PROFIT, 0);
InvalidateWindow(WC_DELIVERED_CARGO, 0);
InvalidateWindow(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindow(WC_COMPANY_VALUE, 0);
InvalidateWindow(WC_COMPANY_LEAGUE, 0);
}
static void AddSingleInflation(int32 *value, uint16 *frac, int32 amt)
{
int64 tmp = (int64)*value * amt + *frac;
*frac = GB(tmp, 0, 16);
*value += tmp >> 16;
}
static void AddInflation(void)
{
/* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
* scaled by 65536
* 12 -> months per year
* This is only a good approxiamtion for small values
*/
int32 inf = _economy.infl_amount * 54;
for (uint i = 0; i != NUM_PRICES; i++) {
AddSingleInflation((int32*)&_price + i, _price_frac + i, inf);
}
_economy.max_loan_unround += BIGMULUS(_economy.max_loan_unround, inf, 16);
if (_economy.max_loan + 50000 <= _economy.max_loan_unround)
_economy.max_loan += 50000;
inf = _economy.infl_amount_pr * 54;
for (uint i = 0; i != NUM_CARGO; i++) {
AddSingleInflation(
(int32*)_cargo_payment_rates + i,
_cargo_payment_rates_frac + i,
inf
);
}
InvalidateWindowClasses(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
InvalidateWindow(WC_PAYMENT_RATES, 0);
}
static void PlayersPayInterest(void)
{
const Player* p;
int interest = _economy.interest_rate * 54;
FOR_ALL_PLAYERS(p) {
if (!p->is_active) continue;
_current_player = p->index;
SET_EXPENSES_TYPE(EXPENSES_LOAN_INT);
SubtractMoneyFromPlayer(BIGMULUS(p->current_loan, interest, 16));
SET_EXPENSES_TYPE(EXPENSES_OTHER);
SubtractMoneyFromPlayer(_price.station_value >> 2);
}
}
static void HandleEconomyFluctuations(void)
{
if (_opt.diff.economy == 0) return;
if (--_economy.fluct == 0) {
_economy.fluct = -(int)GB(Random(), 0, 2);
AddNewsItem(STR_7073_WORLD_RECESSION_FINANCIAL, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
} else if (_economy.fluct == -12) {
_economy.fluct = GB(Random(), 0, 8) + 312;
AddNewsItem(STR_7074_RECESSION_OVER_UPTURN_IN, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
}
}
static byte _price_category[NUM_PRICES] = {
0, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 1, 1, 1, 1, 1, 1,
2,
};
static const int32 _price_base[NUM_PRICES] = {
100, ///< station_value
100, ///< build_rail
95, ///< build_road
65, ///< build_signals
275, ///< build_bridge
600, ///< build_train_depot
500, ///< build_road_depot
700, ///< build_ship_depot
450, ///< build_tunnel
200, ///< train_station_track
180, ///< train_station_length
600, ///< build_airport
200, ///< build_bus_station
200, ///< build_truck_station
350, ///< build_dock
400000, ///< build_railvehicle
2000, ///< build_railwagon
700000, ///< aircraft_base
14000, ///< roadveh_base
65000, ///< ship_base
20, ///< build_trees
250, ///< terraform
20, ///< clear_1
40, ///< purchase_land
200, ///< clear_2
500, ///< clear_3
20, ///< remove_trees
-70, ///< remove_rail
10, ///< remove_signals
50, ///< clear_bridge
80, ///< remove_train_depot
80, ///< remove_road_depot
90, ///< remove_ship_depot
30, ///< clear_tunnel
10000, ///< clear_water
50, ///< remove_rail_station
30, ///< remove_airport
50, ///< remove_bus_station
50, ///< remove_truck_station
55, ///< remove_dock
1600, ///< remove_house
40, ///< remove_road
5600, ///< running_rail[0] railroad
5200, ///< running_rail[1] monorail
4800, ///< running_rail[2] maglev
9600, ///< aircraft_running
1600, ///< roadveh_running
5600, ///< ship_running
1000000, ///< build_industry
};
static byte price_base_multiplier[NUM_PRICES];
/**
* Reset changes to the price base multipliers.
*/
void ResetPriceBaseMultipliers(void)
{
uint i;
/* 8 means no multiplier. */
for (i = 0; i < NUM_PRICES; i++)
price_base_multiplier[i] = 8;
}
/**
* Change a price base by the given factor.
* The price base is altered by factors of two, with an offset of 8.
* NewBaseCost = OldBaseCost * 2^(n-8)
* @param price Index of price base to change.
* @param factor Amount to change by.
*/
void SetPriceBaseMultiplier(uint price, byte factor)
{
assert(price < NUM_PRICES);
price_base_multiplier[price] = factor;
}
void StartupEconomy(void)
{
int i;
assert(sizeof(_price) == NUM_PRICES * sizeof(int32));
for (i = 0; i != NUM_PRICES; i++) {
int32 price = _price_base[i];
if (_price_category[i] != 0) {
uint mod = _price_category[i] == 1 ? _opt.diff.vehicle_costs : _opt.diff.construction_cost;
if (mod < 1) {
price = price * 3 >> 2;
} else if (mod > 1) {
price = price * 9 >> 3;
}
}
if (price_base_multiplier[i] > 8) {
price <<= price_base_multiplier[i] - 8;
} else {
price >>= 8 - price_base_multiplier[i];
}
((int32*)&_price)[i] = price;
_price_frac[i] = 0;
}
_economy.interest_rate = _opt.diff.initial_interest;
_economy.infl_amount = _opt.diff.initial_interest;
_economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
_economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
_economy.fluct = GB(Random(), 0, 8) + 168;
}
Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode)
{
TileIndex tile;
TileIndex tile2;
Pair tp;
/* if mode is false, use the singular form */
const CargoSpec *cs = GetCargo(s->cargo_type);
SetDParam(0, mode ? cs->name_plural : cs->name);
if (s->age < 12) {
if (s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL) {
SetDParam(1, STR_INDUSTRY);
SetDParam(2, s->from);
tile = GetIndustry(s->from)->xy;
if (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD) {
SetDParam(4, STR_INDUSTRY);
SetDParam(5, s->to);
tile2 = GetIndustry(s->to)->xy;
} else {
SetDParam(4, STR_TOWN);
SetDParam(5, s->to);
tile2 = GetTown(s->to)->xy;
}
} else {
SetDParam(1, STR_TOWN);
SetDParam(2, s->from);
tile = GetTown(s->from)->xy;
SetDParam(4, STR_TOWN);
SetDParam(5, s->to);
tile2 = GetTown(s->to)->xy;
}
} else {
SetDParam(1, s->from);
tile = GetStation(s->from)->xy;
SetDParam(2, s->to);
tile2 = GetStation(s->to)->xy;
}
tp.a = tile;
tp.b = tile2;
return tp;
}
void DeleteSubsidyWithTown(TownID index)
{
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age < 12 &&
(((s->cargo_type == CT_PASSENGERS || s->cargo_type == CT_MAIL) && (index == s->from || index == s->to)) ||
((s->cargo_type == CT_GOODS || s->cargo_type == CT_FOOD) && index == s->to))) {
s->cargo_type = CT_INVALID;
}
}
}
void DeleteSubsidyWithIndustry(IndustryID index)
{
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age < 12 &&
s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL &&
(index == s->from || (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD && index == s->to))) {
s->cargo_type = CT_INVALID;
}
}
}
void DeleteSubsidyWithStation(StationID index)
{
Subsidy *s;
bool dirty = false;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age >= 12 &&
(s->from == index || s->to == index)) {
s->cargo_type = CT_INVALID;
dirty = true;
}
}
if (dirty)
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
typedef struct FoundRoute {
uint distance;
CargoID cargo;
void *from;
void *to;
} FoundRoute;
static void FindSubsidyPassengerRoute(FoundRoute *fr)
{
Town *from,*to;
fr->distance = (uint)-1;
fr->from = from = GetRandomTown();
if (from == NULL || from->population < 400) return;
fr->to = to = GetRandomTown();
if (from == to || to == NULL || to->population < 400 || to->pct_pass_transported > 42)
return;
fr->distance = DistanceManhattan(from->xy, to->xy);
}
static void FindSubsidyCargoRoute(FoundRoute *fr)
{
Industry *i;
int trans, total;
CargoID cargo;
fr->distance = (uint)-1;
fr->from = i = GetRandomIndustry();
if (i == NULL) return;
/* Randomize cargo type */
if (Random()&1 && i->produced_cargo[1] != CT_INVALID) {
cargo = i->produced_cargo[1];
trans = i->pct_transported[1];
total = i->total_production[1];
} else {
cargo = i->produced_cargo[0];
trans = i->pct_transported[0];
total = i->total_production[0];
}
/* Quit if no production in this industry
* or if the cargo type is passengers
* or if the pct transported is already large enough */
if (total == 0 || trans > 42 || cargo == CT_INVALID || cargo == CT_PASSENGERS)
return;
fr->cargo = cargo;
if (cargo == CT_GOODS || cargo == CT_FOOD) {
/* The destination is a town */
Town *t = GetRandomTown();
/* Only want big towns */
if (t == NULL || t->population < 900) return;
fr->distance = DistanceManhattan(i->xy, t->xy);
fr->to = t;
} else {
/* The destination is an industry */
Industry *i2 = GetRandomIndustry();
/* The industry must accept the cargo */
if (i == i2 || i == NULL ||
(cargo != i2->accepts_cargo[0] &&
cargo != i2->accepts_cargo[1] &&
cargo != i2->accepts_cargo[2]))
return;
fr->distance = DistanceManhattan(i->xy, i2->xy);
fr->to = i2;
}
}
static bool CheckSubsidyDuplicate(Subsidy *s)
{
const Subsidy* ss;
for (ss = _subsidies; ss != endof(_subsidies); ss++) {
if (s != ss &&
ss->from == s->from &&
ss->to == s->to &&
ss->cargo_type == s->cargo_type) {
s->cargo_type = CT_INVALID;
return true;
}
}
return false;
}
static void SubsidyMonthlyHandler(void)
{
Subsidy *s;
Pair pair;
Station *st;
uint n;
FoundRoute fr;
bool modified = false;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == CT_INVALID) continue;
if (s->age == 12-1) {
pair = SetupSubsidyDecodeParam(s, 1);
AddNewsItem(STR_202E_OFFER_OF_SUBSIDY_EXPIRED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
s->cargo_type = CT_INVALID;
modified = true;
} else if (s->age == 2*12-1) {
st = GetStation(s->to);
if (st->owner == _local_player) {
pair = SetupSubsidyDecodeParam(s, 1);
AddNewsItem(STR_202F_SUBSIDY_WITHDRAWN_SERVICE, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
}
s->cargo_type = CT_INVALID;
modified = true;
} else {
s->age++;
}
}
/* 25% chance to go on */
if (CHANCE16(1,4)) {
/* Find a free slot*/
s = _subsidies;
while (s->cargo_type != CT_INVALID) {
if (++s == endof(_subsidies))
goto no_add;
}
n = 1000;
do {
FindSubsidyPassengerRoute(&fr);
if (fr.distance <= 70) {
s->cargo_type = CT_PASSENGERS;
s->from = ((Town*)fr.from)->index;
s->to = ((Town*)fr.to)->index;
goto add_subsidy;
}
FindSubsidyCargoRoute(&fr);
if (fr.distance <= 70) {
s->cargo_type = fr.cargo;
s->from = ((Industry*)fr.from)->index;
s->to = (fr.cargo == CT_GOODS || fr.cargo == CT_FOOD) ? ((Town*)fr.to)->index : ((Industry*)fr.to)->index;
add_subsidy:
if (!CheckSubsidyDuplicate(s)) {
s->age = 0;
pair = SetupSubsidyDecodeParam(s, 0);
AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
modified = true;
break;
}
}
} while (n--);
}
no_add:;
if (modified)
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
static const SaveLoad _subsidies_desc[] = {
SLE_VAR(Subsidy, cargo_type, SLE_UINT8),
SLE_VAR(Subsidy, age, SLE_UINT8),
SLE_CONDVAR(Subsidy, from, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Subsidy, from, SLE_UINT16, 5, SL_MAX_VERSION),
SLE_CONDVAR(Subsidy, to, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Subsidy, to, SLE_UINT16, 5, SL_MAX_VERSION),
SLE_END()
};
static void Save_SUBS(void)
{
int i;
Subsidy *s;
for (i = 0; i != lengthof(_subsidies); i++) {
s = &_subsidies[i];
if (s->cargo_type != CT_INVALID) {
SlSetArrayIndex(i);
SlObject(s, _subsidies_desc);
}
}
}
static void Load_SUBS(void)
{
int index;
while ((index = SlIterateArray()) != -1)
SlObject(&_subsidies[index], _subsidies_desc);
}
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type)
{
CargoID cargo = cargo_type;
const CargoSpec *cs = GetCargo(cargo_type);
byte f;
/* zero the distance if it's the bank and very short transport. */
if (_opt.landscape == LT_NORMAL && cargo == CT_VALUABLES && dist < 10)
dist = 0;
f = 255;
if (transit_days > cs->transit_days[0]) {
transit_days -= cs->transit_days[0];
f -= transit_days;
if (transit_days > cs->transit_days[1]) {
transit_days -= cs->transit_days[1];
if (f < transit_days) {
f = 0;
} else {
f -= transit_days;
}
}
}
if (f < 31) f = 31;
return BIGMULSS(dist * f * num_pieces, _cargo_payment_rates[cargo], 21);
}
static void DeliverGoodsToIndustry(TileIndex xy, CargoID cargo_type, int num_pieces)
{
Industry* best = NULL;
Industry* ind;
uint u;
/* Check if there's an industry close to the station that accepts the cargo
* XXX - Think of something better to
* 1) Only deliver to industries which are withing the catchment radius
* 2) Distribute between industries if more then one is present */
u = (_patches.station_spread + 8) * 2;
FOR_ALL_INDUSTRIES(ind) {
uint t;
if (( cargo_type == ind->accepts_cargo[0] ||
cargo_type == ind->accepts_cargo[1] ||
cargo_type == ind->accepts_cargo[2]
) &&
ind->produced_cargo[0] != CT_INVALID &&
ind->produced_cargo[0] != cargo_type &&
(t = DistanceManhattan(ind->xy, xy)) < u) {
u = t;
best = ind;
}
}
/* Found one? */
if (best != NULL) {
best->was_cargo_delivered = true;
best->cargo_waiting[0] = min(best->cargo_waiting[0] + num_pieces, 0xFFFF);
}
}
static bool CheckSubsidised(Station *from, Station *to, CargoID cargo_type)
{
Subsidy *s;
TileIndex xy;
Pair pair;
Player *p;
/* check if there is an already existing subsidy that applies to us */
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == cargo_type &&
s->age >= 12 &&
s->from == from->index &&
s->to == to->index) {
return true;
}
}
/* check if there's a new subsidy that applies.. */
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == cargo_type && s->age < 12) {
/* Check distance from source */
if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL) {
xy = GetTown(s->from)->xy;
} else {
xy = (GetIndustry(s->from))->xy;
}
if (DistanceMax(xy, from->xy) > 9) continue;
/* Check distance from dest */
switch (cargo_type) {
case CT_PASSENGERS:
case CT_MAIL:
case CT_GOODS:
case CT_FOOD:
xy = GetTown(s->to)->xy;
break;
default:
xy = GetIndustry(s->to)->xy;
break;
}
if (DistanceMax(xy, to->xy) > 9) continue;
/* Found a subsidy, change the values to indicate that it's in use */
s->age = 12;
s->from = from->index;
s->to = to->index;
/* Add a news item */
pair = SetupSubsidyDecodeParam(s, 0);
InjectDParam(2);
p = GetPlayer(_current_player);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem(
STR_2031_SERVICE_SUBSIDY_AWARDED + _opt.diff.subsidy_multiplier,
NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0),
pair.a, pair.b
);
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
return true;
}
}
return false;
}
static int32 DeliverGoods(int num_pieces, CargoID cargo_type, StationID source, StationID dest, TileIndex source_tile, byte days_in_transit)
{
bool subsidised;
Station *s_from, *s_to;
int32 profit;
assert(num_pieces > 0);
/* Update player statistics */
{
Player *p = GetPlayer(_current_player);
p->cur_economy.delivered_cargo += num_pieces;
SETBIT(p->cargo_types, cargo_type);
}
/* Get station pointers. */
s_from = GetStation(source);
s_to = GetStation(dest);
/* Check if a subsidy applies. */
subsidised = CheckSubsidised(s_from, s_to, cargo_type);
/* Increase town's counter for some special goods types */
if (cargo_type == CT_FOOD) s_to->town->new_act_food += num_pieces;
if (cargo_type == CT_WATER) s_to->town->new_act_water += num_pieces;
/* Give the goods to the industry. */
DeliverGoodsToIndustry(s_to->xy, cargo_type, num_pieces);
/* Determine profit */
profit = GetTransportedGoodsIncome(num_pieces, DistanceManhattan(source_tile, s_to->xy), days_in_transit, cargo_type);
/* Modify profit if a subsidy is in effect */
if (subsidised) {
switch (_opt.diff.subsidy_multiplier) {
case 0: profit += profit >> 1; break;
case 1: profit *= 2; break;
case 2: profit *= 3; break;
default: profit *= 4; break;
}
}
return profit;
}
/*
* Returns true if Vehicle v should wait loading because other vehicle is
* already loading the same cargo type
* v = vehicle to load, u = GetFirstInChain(v)
*/
static bool LoadWait(const Vehicle* v, const Vehicle* u)
{
const Vehicle *w;
const Vehicle *x;
bool has_any_cargo = false;
if (!(u->current_order.flags & OF_FULL_LOAD)) return false;
for (w = u; w != NULL; w = w->next) {
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source) {
return false;
}
has_any_cargo = true;
}
}
FOR_ALL_VEHICLES(x) {
if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
u->last_station_visited == x->last_station_visited && // at the same station
!(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
x->current_order.type == OT_LOADING && // loading
u != x) { // not itself
bool other_has_any_cargo = false;
bool has_space_for_same_type = false;
bool other_has_same_type = false;
for (w = x; w != NULL; w = w->next) {
if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type) {
has_space_for_same_type = true;
}
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source) {
other_has_same_type = true;
}
other_has_any_cargo = true;
}
}
if (has_space_for_same_type) {
if (other_has_same_type) return true;
if (other_has_any_cargo && !has_any_cargo) return true;
}
}
}
return false;
}
int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
{
int profit = 0;
int total_veh_profit = 0; // accumulates the profit across the vehicle chain (used by trains)
int32 route_profit = 0; // the grand total amount for the route. A-D of transfer chain A-B-C-D
int virtual_profit = 0; // virtual profit of one vehicle element for feeder systems
int virtual_profit_total = 0; // virtual profit for entire vehicle chain
int total_cargo_feeder_share = 0; // the feeder cash amount for the goods being loaded/unloaded in this load step
int unloading_time = 20;
Vehicle *u = v;
int result = 0;
int t;
uint count, cap;
PlayerID old_player;
bool completely_empty = true;
byte load_amount;
bool anything_loaded = false;
assert(v->current_order.type == OT_LOADING);
v->cur_speed = 0;
/* Loading can only have finished when all the cargo has been unloaded, and
* there is nothing left to load. It's easier to clear this if the
* conditions haven't been met than attempting to check them all before
* enabling though. */
SETBIT(v->vehicle_flags, VF_LOADING_FINISHED);
old_player = _current_player;
_current_player = v->owner;
StationID last_visited = v->last_station_visited;
Station *st = GetStation(last_visited);
int all_vehicles_cargo_feeder_share = v->cargo_feeder_share; // used to hold transfer value of complete vehicle chain - used by trains
for (; v != NULL; v = v->next) {
GoodsEntry* ge;
load_amount = EngInfo(v->engine_type)->load_amount;
if (_patches.gradual_loading) {
uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
if (cb_load_amount != CALLBACK_FAILED) load_amount = cb_load_amount & 0xFF;
}
if (v->cargo_cap == 0) continue;
/* If the vehicle has just arrived, set it to unload. */
if (just_arrived) SETBIT(v->vehicle_flags, VF_CARGO_UNLOADING);
ge = &st->goods[v->cargo_type];
count = GB(ge->waiting_acceptance, 0, 12);
/* unload? */
if (v->cargo_count != 0 && HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING)) {
uint16 amount_unloaded = _patches.gradual_loading ? min(v->cargo_count, load_amount) : v->cargo_count;
CLRBIT(u->vehicle_flags, VF_LOADING_FINISHED);
if (v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER)) {
/* deliver goods to the station */
st->time_since_unload = 0;
unloading_time += v->cargo_count; // TTDBUG: bug in original TTD
/* handle end of route payment */
if (just_arrived && v->cargo_paid_for < v->cargo_count) {
profit += DeliverGoods(v->cargo_count - v->cargo_paid_for, v->cargo_type, v->cargo_source, last_visited, v->cargo_source_xy, v->cargo_days);
v->cargo_paid_for = v->cargo_count;
route_profit = profit; // display amount paid for final route delivery, A-D of a chain A-B-C-D
total_veh_profit = profit - all_vehicles_cargo_feeder_share; // whole vehicle is not payed for transfers picked up earlier
total_cargo_feeder_share = -all_vehicles_cargo_feeder_share; // total of transfer fees in vehicle chain needs to be zero at end of unload
v->cargo_feeder_share = 0; // clear transfer cost per vehicle
}
result |= 1;
v->cargo_count -= amount_unloaded;
v->cargo_paid_for -= min(amount_unloaded, v->cargo_paid_for);
if (_patches.gradual_loading) continue;
} else if (u->current_order.flags & (OF_UNLOAD | OF_TRANSFER)) {
/* unload goods and let it wait at the station */
st->time_since_unload = 0;
/* handle transfer */
if (just_arrived && (u->current_order.flags & OF_TRANSFER) && v->cargo_paid_for < v->cargo_count) {
virtual_profit = GetTransportedGoodsIncome(
v->cargo_count - v->cargo_paid_for,
/* pay transfer vehicle for only the part of transfer it has done: ie. cargo_loaded_at_xy to here */
DistanceManhattan(v->cargo_loaded_at_xy, GetStation(last_visited)->xy),
v->cargo_days,
v->cargo_type);
ge->feeder_profit += v->cargo_feeder_share; // transfer cargo transfer fees to station
total_cargo_feeder_share -= v->cargo_feeder_share; // accumulate deduction of feeder shares
v->cargo_feeder_share = 0; // clear transfer cost
/* keep total of cargo unloaded (pending) for accurate cargoshare calculation on load */
SB(ge->unload_pending, 0, 12, GB(ge->unload_pending, 0, 12) + v->cargo_count);
virtual_profit_total += virtual_profit; // accumulate transfer profits for whole vehicle
v->cargo_paid_for = v->cargo_count; // record how much of the cargo has been paid for to eliminate double counting
}
unloading_time += v->cargo_count;
t = GB(ge->waiting_acceptance, 0, 12);
if (t == 0) {
/* No goods waiting at station */
ge->enroute_time = v->cargo_days;
ge->enroute_from = v->cargo_source;
ge->enroute_from_xy = v->cargo_source_xy;
} else {
/* Goods already waiting at station. Set counters to the worst value. */
if (v->cargo_days >= ge->enroute_time) ge->enroute_time = v->cargo_days;
if (last_visited != ge->enroute_from) {
ge->enroute_from = v->cargo_source;
ge->enroute_from_xy = v->cargo_source_xy;
}
}
/* Update amount of waiting cargo */
SB(ge->waiting_acceptance, 0, 12, min(amount_unloaded + t, 0xFFF));
/* if there is not enough to unload from pending, ensure it does not go -ve
* else deduct amount actually unloaded from unload_pending */
SB(ge->unload_pending, 0, 12, max(GB(ge->unload_pending, 0, 12) - amount_unloaded, 0U));
if (u->current_order.flags & OF_TRANSFER) {
ge->feeder_profit += virtual_profit;
u->profit_this_year += virtual_profit;
}
result |= 2;
v->cargo_count -= amount_unloaded;
v->cargo_paid_for -= min(amount_unloaded, v->cargo_paid_for);
if (_patches.gradual_loading) continue;
}
if (v->cargo_count != 0) completely_empty = false;
}
/* The vehicle must have been unloaded because it is either empty, or
* the UNLOADING bit is already clear in v->vehicle_flags. */
CLRBIT(v->vehicle_flags, VF_CARGO_UNLOADING);
/* We cannot have paid for more cargo than there is on board. */
assert(v->cargo_paid_for <= v->cargo_count);
/* don't pick up goods that we unloaded */
if (u->current_order.flags & OF_UNLOAD) continue;
/* update stats */
ge->days_since_pickup = 0;
switch (u->type) {
case VEH_Train: t = u->u.rail.cached_max_speed; break;
case VEH_Road: t = u->max_speed / 2; break;
default: t = u->max_speed; break;
}
/* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
ge->last_speed = min(t, 255);
ge->last_age = _cur_year - v->build_year;
/* If there's goods waiting at the station, and the vehicle
* has capacity for it, load it on the vehicle. */
if (count != 0 &&
(cap = v->cargo_cap - v->cargo_count) != 0) {
if (v->cargo_count == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
/* Skip loading this vehicle if another train/vehicle is already handling
* the same cargo type at this station */
if (_patches.improved_load && (u->current_order.flags & OF_FULL_LOAD) && LoadWait(v,u)) continue;
/* TODO: Regarding this, when we do gradual loading, we
* should first unload all vehicles and then start
* loading them. Since this will cause
* VEHICLE_TRIGGER_EMPTY to be called at the time when
* the whole vehicle chain is really totally empty, the
* completely_empty assignment can then be safely
* removed; that's how TTDPatch behaves too. --pasky */
completely_empty = false;
anything_loaded = true;
if (cap > count) cap = count;
if (_patches.gradual_loading) cap = min(cap, load_amount);
if (cap < count) CLRBIT(u->vehicle_flags, VF_LOADING_FINISHED);
/* cargoshare is proportioned by the amount due to unload
* Otherwise, with gradual loading, 100% of credits would be taken immediately,
* even if the cargo volume represents a tiny percent of the whole.
* ge->unload_pending holds the amount that has been credited, but has not yet been unloaded.
*/
int cargoshare = cap * 10000 / (ge->waiting_acceptance + ge->unload_pending);
int feeder_profit_share = ge->feeder_profit * cargoshare / 10000;
v->cargo_count += cap;
ge->waiting_acceptance -= cap;
total_cargo_feeder_share += feeder_profit_share; // store cost for later payment when cargo unloaded
v->cargo_loaded_at_xy = st->xy; // retains location of where the cargo was picked up for intermediate payments
ge->feeder_profit -= feeder_profit_share;
unloading_time += cap;
st->time_since_load = 0;
/* And record the source of the cargo, and the days in travel. */
v->cargo_source = ge->enroute_from;
v->cargo_source_xy = ge->enroute_from_xy;
v->cargo_days = ge->enroute_time;
result |= 2;
st->last_vehicle_type = v->type;
}
}
v = u;
/* Ensure a negative total is only applied to the vehicle if there is value to reduce. */
if (!((v->cargo_feeder_share == 0) && (total_cargo_feeder_share < 0)))
v->cargo_feeder_share += total_cargo_feeder_share;
if (_patches.gradual_loading) {
/* The time it takes to load one 'slice' of cargo or passengers depends
* on the vehicle type - the values here are those found in TTDPatch */
uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
unloading_time = gradual_loading_wait_time[v->type];
if (HASBIT(v->vehicle_flags, VF_LOADING_FINISHED)) {
if (anything_loaded) {
unloading_time += 20;
} else {
unloading_time = 20;
}
}
}
if (virtual_profit_total > 0) {
ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, virtual_profit_total);
}
if (v->type == VEH_Train) {
/* Each platform tile is worth 2 rail vehicles. */
int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
if (overhang > 0) {
unloading_time <<= 1;
unloading_time += (overhang * unloading_time) / 8;
}
}
v->load_unload_time_rem = unloading_time;
if (completely_empty) {
TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
}
if (result != 0) {
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
st->MarkTilesDirty();
if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
if (route_profit != 0) {
v->profit_this_year += total_veh_profit;
SubtractMoneyFromPlayer(-route_profit);
if (IsLocalPlayer() && !PlayVehicleSound(v, VSE_LOAD_UNLOAD)) {
SndPlayVehicleFx(SND_14_CASHTILL, v);
}
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, -total_veh_profit);
}
}
_current_player = old_player;
return result;
}
void PlayersMonthlyLoop(void)
{
PlayersGenStatistics();
if (_patches.inflation && _cur_year < MAX_YEAR)
AddInflation();
PlayersPayInterest();
/* Reset the _current_player flag */
_current_player = OWNER_NONE;
HandleEconomyFluctuations();
SubsidyMonthlyHandler();
}
static void DoAcquireCompany(Player *p)
{
Player *owner;
int i;
int64 value;
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, p->bankrupt_value);
AddNewsItem( (StringID)(_current_player | NB_BMERGER), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
/* original code does this a little bit differently */
PlayerID pi = p->index;
ChangeOwnershipOfPlayerItems(pi, _current_player);
if (p->bankrupt_value == 0) {
owner = GetPlayer(_current_player);
owner->current_loan += p->current_loan;
}
value = CalculateCompanyValue(p) >> 2;
for (i = 0; i != 4; i++) {
if (p->share_owners[i] != PLAYER_SPECTATOR) {
owner = GetPlayer(p->share_owners[i]);
owner->money64 += value;
owner->yearly_expenses[0][EXPENSES_OTHER] += value;
UpdatePlayerMoney32(owner);
}
}
p->is_active = false;
DeletePlayerWindows(pi);
RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
}
extern int GetAmountOwnedBy(const Player *p, PlayerID owner);
/** Acquire shares in an opposing company.
* @param tile unused
* @param p1 player to buy the shares from
* @param p2 unused
*/
int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer((PlayerID)p1);
/* Protect new companies from hostile takeovers */
if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0;
/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0;
cost = CalculateCompanyValue(p) >> 2;
if (flags & DC_EXEC) {
PlayerByte* b = p->share_owners;
int i;
while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */
*b = _current_player;
for (i = 0; p->share_owners[i] == _current_player;) {
if (++i == 4) {
p->bankrupt_value = 0;
DoAcquireCompany(p);
break;
}
}
InvalidateWindow(WC_COMPANY, p1);
}
return cost;
}
/** Sell shares in an opposing company.
* @param tile unused
* @param p1 player to sell the shares from
* @param p2 unused
*/
int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer((PlayerID)p1);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
/* adjust it a little to make it less profitable to sell and buy */
cost = CalculateCompanyValue(p) >> 2;
cost = -(cost - (cost >> 7));
if (flags & DC_EXEC) {
PlayerByte* b = p->share_owners;
while (*b != _current_player) b++; // share owners is guaranteed to contain player
*b = PLAYER_SPECTATOR;
InvalidateWindow(WC_COMPANY, p1);
}
return cost;
}
/** Buy up another company.
* When a competing company is gone bankrupt you get the chance to purchase
* that company.
* @todo currently this only works for AI players
* @param tile unused
* @param p1 player/company to buy up
* @param p2 unused
*/
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
/* Disable takeovers in multiplayer games */
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer((PlayerID)p1);
if (!p->is_ai) return CMD_ERROR;
if (flags & DC_EXEC) {
DoAcquireCompany(p);
}
return p->bankrupt_value;
}
/** Prices */
static void SaveLoad_PRIC(void)
{
SlArray(&_price, NUM_PRICES, SLE_INT32);
SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
}
/** Cargo payment rates */
static void SaveLoad_CAPR(void)
{
SlArray(&_cargo_payment_rates, NUM_CARGO, SLE_INT32);
SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16);
}
static const SaveLoad _economy_desc[] = {
SLE_VAR(Economy, max_loan, SLE_INT32),
SLE_VAR(Economy, max_loan_unround, SLE_INT32),
SLE_VAR(Economy, fluct, SLE_FILE_I16 | SLE_VAR_I32),
SLE_VAR(Economy, interest_rate, SLE_UINT8),
SLE_VAR(Economy, infl_amount, SLE_UINT8),
SLE_VAR(Economy, infl_amount_pr, SLE_UINT8),
SLE_END()
};
/** Economy variables */
static void SaveLoad_ECMY(void)
{
SlObject(&_economy, _economy_desc);
}
extern const ChunkHandler _economy_chunk_handlers[] = {
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, CH_RIFF | CH_AUTO_LENGTH},
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, CH_RIFF | CH_AUTO_LENGTH},
{ 'SUBS', Save_SUBS, Load_SUBS, CH_ARRAY},
{ 'ECMY', SaveLoad_ECMY, SaveLoad_ECMY, CH_RIFF | CH_LAST},
};