(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */
#ifndef FIXEDSIZEARRAY_HPP
#define FIXEDSIZEARRAY_HPP
/** fixed size array
* Upon construction it preallocates fixed size block of memory
* for all items, but doesn't construct them. Item's construction
* is delayed. */
template <class Titem_, int Tcapacity_>
struct CFixedSizeArrayT {
/** the only member of fixed size array is pointer to the block
* of C array of items. Header can be found on the offset -sizeof(CHdr). */
Titem_ *m_items;
/** header for fixed size array */
struct CHdr
{
int m_num_items; ///< number of items in the array
int m_ref_cnt; ///< block reference counter (used by copy constructor and by destructor)
};
// make types and constants visible from outside
typedef Titem_ Titem; // type of array item
static const int Tcapacity = Tcapacity_; // the array capacity (maximum size)
static const int TitemSize = sizeof(Titem_); // size of item
static const int ThdrSize = sizeof(CHdr); // size of header
/** Default constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT()
{
// allocate block for header + items (don't construct items)
m_items = (Titem*)(((int8*)malloc(ThdrSize + Tcapacity * sizeof(Titem))) + ThdrSize);
SizeRef() = 0; // initial number of items
RefCnt() = 1; // initial reference counter
}
/** Copy constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT(const CFixedSizeArrayT<Titem_, Tcapacity_>& src)
{
// share block (header + items) with the source array
m_items = src.m_items;
RefCnt()++; // now we share block with the source
}
/** destroy remaining items and free the memory block */
~CFixedSizeArrayT()
{
// release one reference to the shared block
if ((--RefCnt()) > 0) return; // and return if there is still some owner
Clear();
// free the memory block occupied by items
free(((int8*)m_items) - ThdrSize);
m_items = NULL;
}
/** Clear (destroy) all items */
FORCEINLINE void Clear()
{
// walk through all allocated items backward and destroy them
for (Titem* pItem = &m_items[Size() - 1]; pItem >= m_items; pItem--) {
pItem->~Titem_();
}
// number of items become zero
SizeRef() = 0;
}
protected:
/** return reference to the array header (non-const) */
FORCEINLINE CHdr& Hdr() { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
/** return reference to the array header (const) */
FORCEINLINE const CHdr& Hdr() const { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
/** return reference to the block reference counter */
FORCEINLINE int& RefCnt() { return Hdr().m_ref_cnt; }
/** return reference to number of used items */
FORCEINLINE int& SizeRef() { return Hdr().m_num_items; }
public:
/** return number of used items */
FORCEINLINE int Size() const { return Hdr().m_num_items; }
/** return true if array is full */
FORCEINLINE bool IsFull() const { return Size() >= Tcapacity; };
/** return true if array is empty */
FORCEINLINE bool IsEmpty() const { return Size() <= 0; };
/** index validation */
FORCEINLINE void CheckIdx(int idx) const { assert(idx >= 0); assert(idx < Size()); }
/** add (allocate), but don't construct item */
FORCEINLINE Titem& AddNC() { assert(!IsFull()); return m_items[SizeRef()++]; }
/** add and construct item using default constructor */
FORCEINLINE Titem& Add() { Titem& item = AddNC(); new(&item)Titem; return item; }
/** return item by index (non-const version) */
FORCEINLINE Titem& operator [] (int idx) { CheckIdx(idx); return m_items[idx]; }
/** return item by index (const version) */
FORCEINLINE const Titem& operator [] (int idx) const { CheckIdx(idx); return m_items[idx]; }
};
#endif /* FIXEDSIZEARRAY_HPP */