(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */
#ifndef NEWGRF_H
#define NEWGRF_H
#include "station.h"
#include "newgrf_config.h"
#include "helpers.hpp"
#include "cargotype.h"
typedef enum GrfLoadingStage {
GLS_FILESCAN,
GLS_SAFETYSCAN,
GLS_LABELSCAN,
GLS_INIT,
GLS_ACTIVATION,
GLS_END,
} GrfLoadingStage;
DECLARE_POSTFIX_INCREMENT(GrfLoadingStage);
typedef struct GRFLabel {
byte label;
uint32 nfo_line;
uint32 pos;
struct GRFLabel *next;
} GRFLabel;
typedef struct GRFFile {
char *filename;
uint32 grfid;
uint16 sprite_offset;
byte grf_version;
struct GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
* sets. Group ids are refered as "cargo id"s by TTDPatch
* documentation, contributing to the global confusion.
*
* A sprite set contains all sprites of a given vehicle carrying given
* cargo at a given *stage* - that is usually its load stage. Ie. you
* can have a spriteset for an empty wagon, wagon full of coal,
* half-filled wagon etc. Each spriteset contains eight sprites (one
* per direction) or four sprites if the vehicle is symmetric. */
SpriteID spriteset_start;
int spriteset_numsets;
int spriteset_numents;
int spriteset_feature;
int spritegroups_count;
struct SpriteGroup **spritegroups;
uint sound_offset;
StationSpec **stations;
uint32 param[0x80];
uint param_end; /// one more than the highest set parameter
GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array.
uint8 cargo_max;
CargoLabel *cargo_list;
uint8 cargo_map[NUM_CARGO];
} GRFFile;
extern GRFFile *_first_grffile;
extern SpriteID _signal_base;
extern SpriteID _coast_base;
extern bool _have_2cc;
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
void LoadNewGRF(uint load_index, uint file_index);
void ReloadNewGRFData(void); // in openttd.c
void CDECL grfmsg(int severity, const char *str, ...);
#endif /* NEWGRF_H */