src/road_map.cpp
author celestar
Mon, 19 Mar 2007 09:33:17 +0000
branchgamebalance
changeset 9894 70d78ac95d6c
parent 6338 0fb4f452873c
child 6307 f40e88cff863
child 6719 4cc327ad39d5
child 6889 f7f6d9cb07a0
child 9574 698395509d12
permissions -rw-r--r--
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
#include "road_map.h"
#include "station.h"
#include "tunnel_map.h"
#include "station_map.h"
#include "depot.h"


RoadBits GetAnyRoadBits(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_STREET:
			switch (GetRoadTileType(tile)) {
				default:
				case ROAD_TILE_NORMAL:   return GetRoadBits(tile);
				case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
				case ROAD_TILE_DEPOT:    return DiagDirToRoadBits(GetRoadDepotDirection(tile));
			}

		case MP_STATION:
			if (!IsRoadStopTile(tile)) return ROAD_NONE;
			if (IsDriveThroughStopTile(tile)) return (GetRoadStopDir(tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y;
			return DiagDirToRoadBits(GetRoadStopDir(tile));

		case MP_TUNNELBRIDGE:
			if (IsTunnel(tile)) {
				if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
				return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
			} else {
				if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
				return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
			}

		default: return ROAD_NONE;
	}
}


TrackBits GetAnyRoadTrackBits(TileIndex tile)
{
	uint32 r;

	// Don't allow local authorities to build roads through road depots or road stops.
	if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile))) {
		return TRACK_BIT_NONE;
	}

	r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
	return (TrackBits)(byte)(r | (r >> 8));
}