src/table/unicode.h
author celestar
Mon, 19 Mar 2007 09:33:17 +0000
branchgamebalance
changeset 9894 70d78ac95d6c
parent 5726 8f399788f6c9
child 6298 c30fe89622df
permissions -rw-r--r--
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */


typedef struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
} DefaultUnicodeMapping;


/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x010D, 0x63 }, /* Small letter c with caron */
	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
	{ 0x0161, 0xA8 }, /* Small letter s with caron */
	{ 0x017E, 0xB8 }, /* Small letter z with caron */
	{ 0x20AC, 0xA4 }, /* Euro symbol */
};