src/table/water_land.h
author celestar
Mon, 19 Mar 2007 09:33:17 +0000
branchgamebalance
changeset 9894 70d78ac95d6c
parent 5920 16287dbdc64e
child 6298 c30fe89622df
permissions -rw-r--r--
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */

typedef struct WaterDrawTileStruct {
	byte delta_x;
	byte delta_y;
	byte delta_z;
	byte width;
	byte height;
	byte unk;
	SpriteID image;
} WaterDrawTileStruct;

#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
#define END(y) { 0x80, y, 0, 0, 0, 0, 0 }

static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
	BEGIN(0xFDD),
	{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
	BEGIN(0xFDD),
	{ 0,  0, 0, 16, 1, 0x14, 0xFEA },
	{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
	BEGIN(0xFDD),
	{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
	BEGIN(0xFDD),
	{  0, 0, 0, 1, 16, 0x14, 0xFEB },
	{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOR) },
	END(0)
};

static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
	_shipdepot_display_seq_1,
	_shipdepot_display_seq_2,
	_shipdepot_display_seq_3,
	_shipdepot_display_seq_4,
};

static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
	BEGIN(SPR_CANALS_BASE + 6),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
	BEGIN(SPR_CANALS_BASE + 5),
	{   0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
	BEGIN(SPR_CANALS_BASE + 7),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
	BEGIN(SPR_CANALS_BASE + 8),
	{   0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
	{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
	END(0)
};

static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
	END(8)
};

static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
	{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
	END(8)
};

static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
	END(8)
};

static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
	END(8)
};

static const WaterDrawTileStruct* const _shiplift_display_seq[] = {
	_shiplift_display_seq_0,
	_shiplift_display_seq_1,
	_shiplift_display_seq_2,
	_shiplift_display_seq_3,

	_shiplift_display_seq_0b,
	_shiplift_display_seq_1b,
	_shiplift_display_seq_2b,
	_shiplift_display_seq_3b,

	_shiplift_display_seq_0t,
	_shiplift_display_seq_1t,
	_shiplift_display_seq_2t,
	_shiplift_display_seq_3t,
};

#undef BEGIN
#undef END