(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */
#ifndef UNMOVABLE_MAP_H
#define UNMOVABLE_MAP_H
enum {
HQ_NUM_TILE = 4,
HQ_NUM_SIZE = 5
};
typedef enum UnmovableType {
UNMOVABLE_TRANSMITTER = 0,
UNMOVABLE_LIGHTHOUSE = 1,
UNMOVABLE_STATUE = 2,
UNMOVABLE_OWNED_LAND = 3,
UNMOVABLE_HQ_NORTH = 0x80,
UNMOVABLE_HQ_WEST = 0x81,
UNMOVABLE_HQ_EAST = 0x82,
UNMOVABLE_HQ_SOUTH = 0x83,
UNMOVABLE_HQ_END = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE
} UnmovableType;
static inline UnmovableType GetUnmovableType(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return (UnmovableType)_m[t].m5;
}
static inline bool IsTransmitterTile(TileIndex t)
{
return
IsTileType(t, MP_UNMOVABLE) &&
GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
}
static inline bool IsOwnedLand(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
}
static inline bool IsOwnedLandTile(TileIndex t)
{
return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
}
static inline bool IsCompanyHQ(TileIndex t)
{
return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END);
}
static inline byte GetCompanyHQSize(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
return GB(_m[t].m5, 2, 3);
}
static inline byte GetCompanyHQSection(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
return GB(_m[t].m5, 0, 5);
}
static inline void EnlargeCompanyHQ(TileIndex t, byte size)
{
size *= 4;
if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return;
_m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size;
_m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST + size;
_m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST + size;
_m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size;
}
static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
{
SetTileType(t, MP_UNMOVABLE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = u;
}
static inline void MakeTransmitter(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
}
static inline void MakeLighthouse(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
}
static inline void MakeStatue(TileIndex t, Owner o)
{
MakeUnmovable(t, UNMOVABLE_STATUE, o);
}
static inline void MakeOwnedLand(TileIndex t, Owner o)
{
MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
}
static inline void MakeCompanyHQ(TileIndex t, Owner o)
{
MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);
MakeUnmovable(t + TileDiffXY(0, 1), UNMOVABLE_HQ_WEST, o);
MakeUnmovable(t + TileDiffXY(1, 0), UNMOVABLE_HQ_EAST, o);
MakeUnmovable(t + TileDiffXY(1, 1), UNMOVABLE_HQ_SOUTH, o);
}
#endif /* UNMOVABLE_MAP_H */