(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
/* $Id$ */
#ifndef WAYPOINT_H
#define WAYPOINT_H
#include "oldpool.h"
#include "rail_map.h"
struct Waypoint {
TileIndex xy; ///< Tile of waypoint
WaypointID index; ///< Index of waypoint
TownID town_index; ///< Town associated with the waypoint
byte town_cn; ///< The Nth waypoint for this town (consecutive number)
StringID string; ///< If this is zero (i.e. no custom name), town + town_cn is used for naming
ViewportSign sign; ///< Dimensions of sign (not saved)
Date build_date; ///< Date of construction
byte stat_id; ///< ID of waypoint within the waypoint class (not saved)
uint32 grfid; ///< ID of GRF file
byte localidx; ///< Index of station within GRF file
byte deleted; ///< Delete counter. If greater than 0 then it is decremented until it reaches 0; the waypoint is then is deleted.
};
DECLARE_OLD_POOL(Waypoint, Waypoint, 3, 8000)
/**
* Check if a Waypoint really exists.
*/
static inline bool IsValidWaypoint(const Waypoint *wp)
{
return wp->xy != 0;
}
static inline bool IsValidWaypointID(WaypointID index)
{
return index < GetWaypointPoolSize() && IsValidWaypoint(GetWaypoint(index));
}
void DestroyWaypoint(Waypoint *wp);
static inline void DeleteWaypoint(Waypoint *wp)
{
DestroyWaypoint(wp);
wp->xy = 0;
}
#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) if (IsValidWaypoint(wp))
#define FOR_ALL_WAYPOINTS(wp) FOR_ALL_WAYPOINTS_FROM(wp, 0)
/**
* Fetch a waypoint by tile
* @param tile Tile of waypoint
* @return Waypoint
*/
static inline Waypoint *GetWaypointByTile(TileIndex tile)
{
assert(IsTileType(tile, MP_RAILWAY) && IsRailWaypoint(tile));
return GetWaypoint(GetWaypointIndex(tile));
}
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
Station *ComposeWaypointStation(TileIndex tile);
void ShowRenameWaypointWindow(const Waypoint *cp);
void DrawWaypointSprite(int x, int y, int image, RailType railtype);
void FixOldWaypoints(void);
void UpdateAllWaypointSigns(void);
void AfterLoadWaypoints(void);
#endif /* WAYPOINT_H */