src/ai/api/ai_gamesettings.cpp
author rubidium
Tue, 17 Jun 2008 22:37:09 +0000
branchnoai
changeset 11001 716595242a19
parent 10852 f02afc46afa8
permissions -rw-r--r--
(svn r13557) [NoAI] -Add: function to determine whether two adjacent tiles can be travelled by a ship.
/* $Id$ */

/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */

#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
#include "../../saveload.h"

/* static */ bool AIGameSettings::IsValid(const char *setting)
{
	uint i;
	const SettingDesc *sd = GetPatchFromName(setting, &i);
	return sd != NULL && sd->desc.cmd != SDT_STRING;
}

/* static */ int32 AIGameSettings::GetValue(const char *setting)
{
	if (!IsValid(setting)) return -1;

	uint i;
	const SettingDesc *sd = GetPatchFromName(setting, &i);

	void *ptr = GetVariableAddress(&_settings_game, &sd->save);
	if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;

	return (int32)ReadValue(ptr, sd->save.conv);
}