currency.h
author bjarni
Wed, 29 Mar 2006 20:41:15 +0000
changeset 3363 7358eaff0d70
parent 2468 15753a8438ba
child 3596 443a7377c67e
permissions -rw-r--r--
(svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now
/* $Id$ */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
};

typedef struct {
	uint16 rate;
	char separator;
	uint16 to_euro;
	char prefix[16];
	char suffix[16];
} CurrencySpec;

extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[23])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])

uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);

#endif /* CURRENCY_H */