network_udp.h
author hackykid
Mon, 06 Jun 2005 14:26:15 +0000
changeset 1917 74cab7e464d1
parent 1329 a8a0d60b0a8e
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
- Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
#ifndef NETWORK_LAN_H
#define NETWORK_LAN_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);

#endif

#endif /* NETWORK_LAN_H */