src/ai/core/ai_town.hpp
author truelight
Thu, 15 Mar 2007 22:17:28 +0000
branchnoai
changeset 9425 8eec6d10844a
parent 9422 33efcc5f1b09
permissions -rw-r--r--
(svn r9227) [NoAI] -Change: renamed SQUIRREL_CLASS to DEFINE_SQUIRREL_CLASS
/* $Id$ */

/** @file ai_town.hpp Everything to query towns */

#ifndef AI_TOWN_HPP
#define AI_TOWN_HPP

#include "ai_object.hpp"

class AITown : public AIObject {
public:
	/**
	 * Gets the maximum town index; there are no valid towns with a higher index
	 * @return the maximum town index
	 * @post return >= 0
	 */
	TownID GetMaxTownID();

	/**
	 * Gets the number of towns
	 * @return the number of towns
	 * @post return >= 0
	 */
	int32 GetTownCount();

	/**
	 * Checks whether the given town index is valid
	 * @param town_id the index to check
	 * @return true if and only if the town is valid
	 */
	bool IsValidTown(TownID town_id);

	/**
	 * Get the name of the town
	 * @param town_id the town to get the name of
	 * @pre this->IsValidTown(town)
	 * @return the name of the town
	 * @note the returned name must be freed
	 */
	char *GetName(TownID town_id);

	/**
	 * Gets the number of inhabitants in the town
	 * @param town_id the town to get the name of
	 * @pre this->IsValidTown(town_id)
	 * @return the number of inhabitants
	 * @post return >= 0
	 */
	int32 GetPopulation(TownID town_id);

	/**
	 * Gets the location of the town
	 * @param town_id the location of the town
	 * @pre this->IsValidTown(town_id)
	 * @return the location of the town
	 * @post return >= 0
	 */
	TileIndex GetLocation(TownID town_id);
};

#ifdef DEFINE_SQUIRREL_CLASS
void SQAITownRegister(Squirrel *engine) {
	DefSQClass <AITown> SQAITown("AITown");
	SQAITown.PreRegister(engine);
	SQAITown.AddConstructor(engine);
	SQAITown.DefSQFunction(engine, &AITown::GetMaxTownID,  "GetMaxTownID");
	SQAITown.DefSQFunction(engine, &AITown::GetTownCount,  "GetTownCount");
	SQAITown.DefSQFunction(engine, &AITown::IsValidTown,   "IsValidTown");
	SQAITown.DefSQFunction(engine, &AITown::GetName,       "GetName");
	SQAITown.DefSQFunction(engine, &AITown::GetPopulation, "GetPopulation");
	SQAITown.DefSQFunction(engine, &AITown::GetLocation,   "GetLocation");
	SQAITown.PostRegister(engine);
}
#endif /* SQUIRREL_CLASS */

#endif /* AI_TOWN_HPP */