hal.h
author bjarni
Sat, 04 Feb 2006 18:25:07 +0000
changeset 2970 77fa46c313c0
parent 2649 7cd504bd4e51
child 3287 720ed37be8c6
permissions -rw-r--r--
(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons
currently ALL available wagons are displayed in the right menu in the replace window
however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying

Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
/* $Id$ */

#ifndef HAL_H
#define HAL_H

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalCommonDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
	void (*make_dirty)(int left, int top, int width, int height);
	void (*main_loop)(void);
	bool (*change_resolution)(int w, int h);
	void (*toggle_fullscreen)(bool fullscreen);
} HalVideoDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalSoundDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);

	void (*play_song)(const char *filename);
	void (*stop_song)(void);
	bool (*is_song_playing)(void);
	void (*set_volume)(byte vol);
} HalMusicDriver;

VARDEF HalMusicDriver *_music_driver;
VARDEF HalSoundDriver *_sound_driver;
VARDEF HalVideoDriver *_video_driver;

enum DriverType {
	VIDEO_DRIVER = 0,
	SOUND_DRIVER = 1,
	MUSIC_DRIVER = 2,
};

extern void GameLoop(void);


// Deals with finding savegames
typedef struct {
	byte type;
	uint64 mtime;
	char title[64];
	char name[256-12-64];
} FiosItem;

enum {
	FIOS_TYPE_DRIVE = 0,
	FIOS_TYPE_PARENT = 1,
	FIOS_TYPE_DIR = 2,
	FIOS_TYPE_FILE = 3,
	FIOS_TYPE_OLDFILE = 4,
	FIOS_TYPE_SCENARIO = 5,
	FIOS_TYPE_OLD_SCENARIO = 6,
	FIOS_TYPE_DIRECT = 7,
};


// Variables to display file lists
FiosItem *_fios_list;
int _fios_num;
int _saveload_mode;

// get the name of an oldstyle savegame
void GetOldSaveGameName(char *title, const char *file);
// get the name of an oldstyle scenario
void GetOldScenarioGameName(char *title, const char *file);

// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode);
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode);
// Free the list of savegames
void FiosFreeSavegameList(void);
// Browse to. Returns a filename w/path if we reached a file.
char *FiosBrowseTo(const FiosItem *item);
// Return path, free space and stringID
StringID FiosGetDescText(const char **path, uint32 *tot);
// Delete a name
bool FiosDelete(const char *name);
// Make a filename from a name
void FiosMakeSavegameName(char *buf, const char *name);

int CDECL compare_FiosItems(const void *a, const void *b);

void CreateConsole(void);

#endif /* HAL_H */