src/bmp.h
author Darkvater
Sun, 18 Feb 2007 22:50:51 +0000
changeset 6400 7b98825c5cb0
parent 5726 8f399788f6c9
child 6268 4b5241e5dd10
permissions -rw-r--r--
(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */

#ifndef BMP_H
#define BMP_H

typedef struct {
	uint32 offset;       ///< offset of bitmap data from .bmp file begining
	uint32 width;        ///< bitmap width
	uint32 height;       ///< bitmap height
	bool os2_bmp;        ///< true if OS/2 1.x or windows 2.x bitmap
	uint16 bpp;          ///< bits per pixel
	uint32 compression;  ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
	uint32 palette_size; ///< number of colors in palette
} BmpInfo;

typedef struct {
	Colour *palette;
	byte   *bitmap;
} BmpData;

#define BMP_BUFFER_SIZE 1024

typedef struct {
	byte data[BMP_BUFFER_SIZE];
	int pos;
	int read;
	FILE *file;
	uint real_pos;
} BmpBuffer;

void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
void BmpDestroyData(BmpData *data);

#endif /* BMP_H */