(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */
#ifndef DIRECTION_H
#define DIRECTION_H
#include "helpers.hpp"
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Direction {
DIR_BEGIN = 0,
DIR_N = 0,
DIR_NE = 1, /* Northeast, upper right on your monitor */
DIR_E = 2,
DIR_SE = 3,
DIR_S = 4,
DIR_SW = 5,
DIR_W = 6,
DIR_NW = 7,
DIR_END,
INVALID_DIR = 0xFF,
} Direction;
/** Define basic enum properties */
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
typedef TinyEnumT<Direction> DirectionByte;
static inline Direction ReverseDir(Direction d)
{
return (Direction)(4 ^ d);
}
typedef enum DirDiff {
DIRDIFF_SAME = 0,
DIRDIFF_45RIGHT = 1,
DIRDIFF_90RIGHT = 2,
DIRDIFF_REVERSE = 4,
DIRDIFF_90LEFT = 6,
DIRDIFF_45LEFT = 7
} DirDiff;
static inline DirDiff DirDifference(Direction d0, Direction d1)
{
return (DirDiff)((d0 + 8 - d1) % 8);
}
static inline DirDiff ChangeDirDiff(DirDiff d, DirDiff delta)
{
return (DirDiff)((d + delta) % 8);
}
static inline Direction ChangeDir(Direction d, DirDiff delta)
{
return (Direction)((d + delta) % 8);
}
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagDirection {
DIAGDIR_BEGIN = 0,
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
DIAGDIR_NW = 3,
DIAGDIR_END,
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
DECLARE_POSTFIX_INCREMENT(DiagDirection);
/** Define basic enum properties */
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
typedef TinyEnumT<DiagDirection> DiagDirectionByte;
static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
return (DiagDirection)(2 ^ d);
}
typedef enum DiagDirDiff {
DIAGDIRDIFF_SAME = 0,
DIAGDIRDIFF_90RIGHT = 1,
DIAGDIRDIFF_REVERSE = 2,
DIAGDIRDIFF_90LEFT = 3
} DiagDirDiff;
static inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
{
return (DiagDirection)((d + delta) % 4);
}
static inline DiagDirection DirToDiagDir(Direction dir)
{
return (DiagDirection)(dir >> 1);
}
static inline Direction DiagDirToDir(DiagDirection dir)
{
return (Direction)(dir * 2 + 1);
}
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1,
AXIS_END
} Axis;
static inline Axis OtherAxis(Axis a)
{
return (Axis)(a ^ 1);
}
static inline Axis DiagDirToAxis(DiagDirection d)
{
return (Axis)(d & 1);
}
/*
* Converts an Axis to a DiagDirection
* Points always in the positive direction, i.e. S[EW]
*/
static inline DiagDirection AxisToDiagDir(Axis a)
{
return (DiagDirection)(2 - a);
}
/**
* Convert an axis and a flag for north/south into a DiagDirection
* @param ns north -> 0, south -> 1
*/
static inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
{
return (DiagDirection)(xy * 3 ^ ns * 2);
}
static inline bool IsValidDiagDirection(DiagDirection d)
{
return d < DIAGDIR_END;
}
static inline bool IsValidDirection(Direction d)
{
return d < DIR_END;
}
static inline bool IsValidAxis(Axis d)
{
return d < AXIS_END;
}
#endif /* DIRECTION_H */