src/oldpool.h
author Darkvater
Sun, 18 Feb 2007 22:50:51 +0000
changeset 6400 7b98825c5cb0
parent 5838 9c3129cb019b
child 6298 c30fe89622df
child 6573 7624f942237f
permissions -rw-r--r--
(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */

#ifndef OLDPOOL_H
#define OLDPOOL_H

typedef struct OldMemoryPool OldMemoryPool;

/* The function that is called after a new block is added
     start_item is the first item of the new made block */
typedef void OldMemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);

/**
 * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
 *  please try to avoid manual calls!
 */
struct OldMemoryPool {
	const char* name;     ///< Name of the pool (just for debugging)

	uint max_blocks;      ///< The max amount of blocks this pool can have
	uint block_size_bits; ///< The size of each block in bits
	uint item_size;       ///< How many bytes one block is

	/// Pointer to a function that is called after a new block is added
	OldMemoryPoolNewBlock *new_block_proc;
	/// Pointer to a function that is called to clean a block
	OldMemoryPoolCleanBlock *clean_block_proc;

	uint current_blocks;        ///< How many blocks we have in our pool
	uint total_items;           ///< How many items we now have in this pool

	byte **blocks;              ///< An array of blocks (one block hold all the items)
};

/**
 * Those are the wrappers:
 *   CleanPool cleans the pool up, but you can use AddBlockToPool directly again
 *     (no need to call CreatePool!)
 *   AddBlockToPool adds 1 more block to the pool. Returns false if there is no
 *     more room
 */
void CleanPool(OldMemoryPool *array);
bool AddBlockToPool(OldMemoryPool *array);

/**
 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
 *
 * @return Returns false if adding failed
 */
bool AddBlockIfNeeded(OldMemoryPool *array, uint index);


#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	enum { \
		name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
		name##_POOL_MAX_BLOCKS      = max_blocks \
	};


#define OLD_POOL_ACCESSORS(name, type) \
	static inline type* Get##name(uint index) \
	{ \
		assert(index < _##name##_pool.total_items); \
		return (type*)( \
			_##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \
			(index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \
		); \
	} \
\
	static inline uint Get##name##PoolSize(void) \
	{ \
		return _##name##_pool.total_items; \
	}


#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	extern OldMemoryPool _##name##_pool; \
	OLD_POOL_ACCESSORS(name, type)


#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
	OldMemoryPool _##name##_pool = { \
		#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
		new_block_proc, clean_block_proc, \
		0, 0, NULL \
	};


#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
	static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
	OLD_POOL_ACCESSORS(name, type)

#endif /* OLDPOOL_H */