(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */
#ifndef ROADVEH_H
#define ROADVEH_H
#include "vehicle.h"
static inline bool IsRoadVehInDepot(const Vehicle* v)
{
assert(v->type == VEH_Road);
return v->u.road.state == 254;
}
static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
{
return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
}
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
#endif /* ROADVEH_H */