(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */
#include "stdafx.h"
#ifdef WITH_SDL
#include "openttd.h"
#include "sdl.h"
#include <SDL.h>
#ifdef UNIX
#include <signal.h>
#ifdef __MORPHOS__
// The system supplied definition of SIG_DFL is wrong on MorphOS
#undef SIG_DFL
#define SIG_DFL (void (*)(int))0
#endif
#endif
static int _sdl_usage;
#ifdef DYNAMICALLY_LOADED_SDL
#include "win32.h"
#define M(x) x "\0"
static const char sdl_files[] =
M("sdl.dll")
M("SDL_Init")
M("SDL_InitSubSystem")
M("SDL_GetError")
M("SDL_QuitSubSystem")
M("SDL_UpdateRect")
M("SDL_UpdateRects")
M("SDL_SetColors")
M("SDL_WM_SetCaption")
M("SDL_ShowCursor")
M("SDL_FreeSurface")
M("SDL_PollEvent")
M("SDL_WarpMouse")
M("SDL_GetTicks")
M("SDL_OpenAudio")
M("SDL_PauseAudio")
M("SDL_CloseAudio")
M("SDL_LockSurface")
M("SDL_UnlockSurface")
M("SDL_GetModState")
M("SDL_Delay")
M("SDL_Quit")
M("SDL_SetVideoMode")
M("SDL_EnableKeyRepeat")
M("SDL_EnableUNICODE")
M("SDL_VideoDriverName")
M("SDL_ListModes")
M("SDL_GetKeyState")
M("SDL_LoadBMP_RW")
M("SDL_RWFromFile")
M("SDL_SetColorKey")
M("SDL_WM_SetIcon")
M("SDL_MapRGB")
M("")
;
#undef M
SDLProcs sdl_proc;
static const char *LoadSdlDLL(void)
{
if (sdl_proc.SDL_Init != NULL)
return NULL;
if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files))
return "Unable to load sdl.dll";
return NULL;
}
#endif // DYNAMICALLY_LOADED_SDL
#ifdef UNIX
static void SdlAbort(int sig)
{
/* Own hand-made parachute for the cases of failed assertions. */
SDL_CALL SDL_Quit();
switch (sig) {
case SIGSEGV:
case SIGFPE:
signal(sig, SIG_DFL);
raise(sig);
break;
default:
break;
}
}
#endif
const char* SdlOpen(uint32 x)
{
#ifdef DYNAMICALLY_LOADED_SDL
{
const char *s = LoadSdlDLL();
if (s != NULL) return s;
}
#endif
if (_sdl_usage++ == 0) {
if (SDL_CALL SDL_Init(x) == -1)
return SDL_CALL SDL_GetError();
} else if (x != 0) {
if (SDL_CALL SDL_InitSubSystem(x) == -1)
return SDL_CALL SDL_GetError();
}
#ifdef UNIX
signal(SIGABRT, SdlAbort);
signal(SIGSEGV, SdlAbort);
signal(SIGFPE, SdlAbort);
#endif
return NULL;
}
void SdlClose(uint32 x)
{
if (x != 0)
SDL_CALL SDL_QuitSubSystem(x);
if (--_sdl_usage == 0) {
SDL_CALL SDL_Quit();
#ifdef UNIX
signal(SIGABRT, SIG_DFL);
signal(SIGSEGV, SIG_DFL);
signal(SIGFPE, SIG_DFL);
#endif
}
}
#endif