(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
/* $Id$ */
#ifndef WIN32_H
#define WIN32_H
#include <windows.h>
bool MyShowCursor(bool show);
typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char *dll);
char *convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen);
wchar_t *convert_to_fs(const char *name, wchar_t *utf16_buf, size_t buflen);
/* Function shortcuts for UTF-8 <> UNICODE conversion. When unicode is not
* defined these macros return the string passed to them, with UNICODE
* they return a pointer to the converted string. The only difference between
* XX_TO_YY and XX_TO_YY_BUFFER is that with the buffer variant you can
* specify where to put the converted string (and how long it can be). Without
* the buffer and internal buffer is used, of max 512 characters */
#if defined(UNICODE)
# define MB_TO_WIDE(str) OTTD2FS(str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) convert_to_fs(str, buffer, buflen)
# define WIDE_TO_MB(str) FS2OTTD(str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) convert_from_fs(str, buffer, buflen)
#else
# define MB_TO_WIDE(str) (str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) (str)
# define WIDE_TO_MB(str) (str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) (str)
#endif
/* Override SHGetFolderPath with our custom implementation */
#if defined(SHGetFolderPath)
#undef SHGetFolderPath
#endif
#define SHGetFolderPath OTTDSHGetFolderPath
HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);
#if defined(__MINGW32__)
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */
#endif /* WIN32_H */