author | celestar |
Mon, 19 Mar 2007 12:38:16 +0000 | |
branch | gamebalance |
changeset 9895 | 7bd07f43b0e3 |
parent 6037 | 7409c8f581e1 |
child 6307 | f40e88cff863 |
child 6719 | 4cc327ad39d5 |
child 6889 | f7f6d9cb07a0 |
permissions | -rw-r--r-- |
/* $Id$ */ #ifndef ROADVEH_H #define ROADVEH_H #include "vehicle.h" static inline bool IsRoadVehInDepot(const Vehicle* v) { assert(v->type == VEH_ROAD); return v->u.road.state == 254; } static inline bool IsRoadVehInDepotStopped(const Vehicle* v) { return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED; } void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); #endif /* ROADVEH_H */