author | celestar |
Mon, 19 Mar 2007 12:38:16 +0000 | |
branch | gamebalance |
changeset 9895 | 7bd07f43b0e3 |
parent 5726 | 8f399788f6c9 |
child 6307 | f40e88cff863 |
permissions | -rw-r--r-- |
/* $Id$ */ #ifndef SCREENSHOT_H #define SCREENSHOT_H void InitializeScreenshotFormats(); const char *GetScreenshotFormatDesc(int i); void SetScreenshotFormat(int i); enum ScreenshotType { SC_NONE, SC_VIEWPORT, SC_WORLD }; bool MakeScreenshot(); void SetScreenshotType(ScreenshotType t); bool IsScreenshotRequested(); extern char _screenshot_format_name[8]; extern uint _num_screenshot_formats; extern uint _cur_screenshot_format; #endif /* SCREENSHOT_H */