callback_table.h
author Darkvater
Tue, 31 Jan 2006 22:16:15 +0000
changeset 2944 7c392e7b51c6
parent 2436 177cb6a8339f
child 4828 9e32eafd4657
permissions -rw-r--r--
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
/* $Id$ */

#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H

#include "functions.h"

extern CommandCallback *_callback_table[];
extern const int _callback_table_count;

#endif /* CALLBACK_TABLE_H */