(svn r6820) -Codechange: Some more const correctness, coding style.
-Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients
skipping inactive ones.
/* $Id$ */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
#endif /* NETWORK_GAMELIST_H */