(svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
- Code has been added to the saveload code to honour the SLF_SAVE_NO and SLF_NETWORK_NO flags. SLF_NETWORK_NO just reads in the the bytestream and then discards it because that setting is not synchronised. For this the function SlSkipBytes() has been reinstated
- SAVEGAME_VERSION has been changed from a constant ENUM to a constant integer. This was done for the configuration-code to be able to tell which version of a CONDVAR type to handle. As said before, because settings can be saved to the savegame, they will become conditional at some point. The configuration code always has to read the 'most recent' version.
- GameOptions are saved through the new structure. It is fully compatible with any old savegame...however it is better. Because of the move to this new format we can instruct the loader to skip certain variables. Autosave for example isn't synchronised anymore (in the network). The same goes for currency and kilometers :D. That is the only functionality change this patch is supposed to have if I have written it correctly.
- NOTE! Patches are still not saved so for Multiplayer to work network_client.c and network_server.c needed slight modifications.
/* $Id$ */
#ifndef STATION_H
#define STATION_H
#include "player.h"
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
#include "newgrf_station.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
uint16 enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
int32 feeder_profit;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum {
INVALID_STATION = 0xFFFF,
NUM_SLOTS = 2,
ROAD_STOP_LIMIT = 8,
};
typedef uint16 StationID;
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
uint32 index;
VehicleID slot[NUM_SLOTS];
StationID station;
uint8 type;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
struct Station {
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
PlayerID owner;
byte facilities;
byte airport_type;
// trainstation width/height
byte trainst_w, trainst_h;
byte class_id; // custom graphics station class
byte stat_id; // custom graphics station id in the @class_id class
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
StationID index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
};
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
/**
* Get the pointer to the station with index 'index'
*/
static inline Station *GetStation(StationID index)
{
return (Station*)GetItemFromPool(&_station_pool, index);
}
/**
* Get the current size of the StationPool
*/
static inline uint16 GetStationPoolSize(void)
{
return _station_pool.total_items;
}
static inline bool IsStationIndex(uint index)
{
return index < GetStationPoolSize();
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
extern MemoryPool _roadstop_pool;
/**
* Get the pointer to the roadstop with index 'index'
*/
static inline RoadStop *GetRoadStop(uint index)
{
return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}
/**
* Get the current size of the RoadStoptPool
*/
static inline uint16 GetRoadStopPoolSize(void)
{
return _roadstop_pool.total_items;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline RoadStopType GetRoadStopType(TileIndex tile)
{
return (_m[tile].m5 < 0x47) ? RS_TRUCK : RS_BUS;
}
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v, RoadStop *rs);
static inline bool IsTrainStationTile(TileIndex tile)
{
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8);
}
static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
{
assert(IsTrainStationTile(ref));
return
IsTrainStationTile(tile) &&
GB(_m[tile].m3, 0, 4) == GB(_m[ref].m3, 0, 4) && // same rail type?
GB(_m[tile].m5, 0, 1) == GB(_m[ref].m5, 0, 1); // same direction?
}
static inline bool IsRoadStationTile(TileIndex tile) {
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x4B);
}
/**
* Check if a station really exists.
*/
static inline bool IsValidStation(const Station *st)
{
return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}
static inline bool IsBuoy(const Station* st)
{
return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}
static inline bool IsBuoyTile(TileIndex tile)
{
return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
}
/* Get's the direction the station exit points towards. Ie, returns 0 for a
* station with the exit NE. */
static inline byte GetRoadStationDir(TileIndex tile)
{
assert(IsRoadStationTile(tile));
return (_m[tile].m5 - 0x43) & 3;
}
#endif /* STATION_H */