(svn r12538) [NoAI] -Codechange: introducing fiber.hpp, a class to have fibers in your application via either Windows Fibers, or via thread.h
[NoAI] -Codechange: rewritten ai_threads.cpp, to work with Fiber class. Reduces code duplication, and should fix all the stupid asserts we had with newgames and dying AIs
-NOTE: now my head spins.. 24 hours of working with threads/fibers is bad for health :p Tnx glx for the testing!
/* $Id$ */
/** @file fiber.hpp */
#ifndef FIBER_HPP
#define FIBER_HPP
typedef void (CDECL *FiberFunc)(void *);
class Fiber {
public:
/**
* Switch to this fiber.
*/
virtual void SwitchToFiber() = 0;
/**
* Exit a fiber.
*/
virtual void Exit() = 0;
/**
* Check if a fiber is running.
*/
virtual bool IsRunning() = 0;
/**
* Get the 'param' data of the Fiber.
*/
virtual void *GetFiberData() = 0;
/**
* Virtual Destructor to mute warnings.
*/
virtual ~Fiber() {};
/**
* Create a new fiber, calling proc(param) when running.
*/
static Fiber *New(FiberFunc proc, void *param);
/**
* Attach a current thread to a new fiber.
*/
static Fiber *AttachCurrent(void *param);
/**
* Get the 'param' data of the current active Fiber.
*/
static void *GetCurrentFiberData();
};
#endif /* FIBER_HPP */