(svn r13510) [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params)
/* $Id$ */
/** @file gfxinit.h Functions related to the graphics initialization. */
#ifndef GFXINIT_H
#define GFXINIT_H
#include "gfx_type.h"
void CheckExternalFiles();
void GfxLoadSprites();
void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl);
#endif /* GFXINIT_H */