win32.h
author celestar
Wed, 22 Mar 2006 11:26:08 +0000
branch0.4.5
changeset 9948 877dccfeb22e
parent 2436 177cb6a8339f
child 5168 10a8dc9788d7
permissions -rw-r--r--
(svn r4018) -Backport from trunk (4001:4002):
Add length parameter to FiosMakeSavegameName() and use this function for creating the full path instead of home-brewn snprintf.
Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
/* $Id$ */

#ifndef WIN32_H
#define WIN32_H

bool MyShowCursor(bool show);

typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char* dll);

#endif /* WIN32_H */