src/ai/api/ai_gamesettings.hpp.sq
author truebrain
Sat, 07 Jun 2008 23:05:36 +0000
branchnoai
changeset 10853 87f2238f47d4
parent 10852 f02afc46afa8
permissions -rw-r--r--
(svn r13404) [NoAI] -Change [API CHANGE]: AITile::IsBuildable no longer returns 'true' on road, but only on a halve piece of road (as that is auto-removed). This should make this function return less 'true', and more sane results :)
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_gamesettings.hpp"

namespace SQConvert {
	/* Allow AIGameSettings to be used as Squirrel parameter */
	template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
	template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
	template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
	template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
	template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
}; // namespace SQConvert

void SQAIGameSettings_Register(Squirrel *engine) {
	DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
	SQAIGameSettings.PreRegister(engine);
	SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");

	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetClassName, "GetClassName", 1, "x");
	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid,      "IsValid",      2, "xs");
	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue,     "GetValue",     2, "xs");

	SQAIGameSettings.PostRegister(engine);
}