author | Tero Marttila <terom@fixme.fi> |
Tue, 22 Jul 2008 23:20:33 +0300 | |
changeset 11184 | 88c967f1422b |
parent 10751 | ebd94f2d6385 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file grf.hpp Base for reading sprites from (New)GRFs. */ #ifndef SPRITELOADER_GRF_HPP #define SPRITELOADER_GRF_HPP #include "spriteloader.hpp" class SpriteLoaderGrf : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos); }; #endif /* SPRITELOADER_GRF_HPP */