(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
/* $Id$ */
#ifndef NAMEGEN_H
#define NAMEGEN_H
typedef byte TownNameGenerator(char *buf, uint32 seed, const char *last);
extern TownNameGenerator * const _town_name_generators[];
#endif /* NAMEGEN_H */